AtomicGamer writes: "I saw the Conduit at GDC this March and wasn't as impressed with it as I was this week at E3. I still maintain that the Conduit's story isn't the most creative one out there, but after experiencing the fast-action, split-control gameplay in L.A., I have a clearer picture of where the designers spent their innovation points. The E3 demo makes a strong case that this year the Conduit is the shooter to beat on the Wii. Look for it when it hits the shelves later this month".
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.