After seeing the images on the E3 of Gran Turismo 5, we became very enthusiastic about Polyphony Digital's upcoming game. The cars are very detailed and the environments around the tracks has paid much attention by Polyphony Digital. Polyphony Digital has also shown that we can race in the NASCAR-league and there is an official license of the World Rally Championship. There is also added a damage model to the game. It's all very promising and Polyphony Digital has more stuff for us.
If the ideas are going to be implemented, it seems that customizing your car is further extended. The exclusive PlayStation 3 title has a web browser where you can buy parts for your car. Think about engines, exhaust valves and other similar components. These components can be put in any car, if you have a Ferrari, you can also put an Audi engine to that car. You will have the full freedom to customize your car which meet your needs. And the prices of the components are the same as in real life and with this you get the feeling like you are buying genuine parts for your ultimate racing. You can buy these components with the money you earned with racing in the game.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)
so i know you guys hate it when i call Gran Turismo, 'Gran Tismo' (even though i think its an awesome nickname. It even takes you directly to the Gran Turismo site if you type it into your browser bar) But would you guys hate me if I called Polyphony Digital 'P Ditty'? Come on, thats a good one lol.
This is absolute BS to think this is all the new info we are getting. Nascar and WRC license is cool and we all knew damage would be there but that small shot of damage was BS. Its trash we didn't get to see the extent of the damage system.
They must of seen how great Forza 3 looks now they wanna start putting out more info all of a sudden to try to keep up with the competition.
Edit: Why so many disagrees LOL Must be the Forza haters because I didn't anything negative about GT
EDIT again: Why don't GT have anything to prove? Look how much Forza 3 has improved from Forza 2 and the only thing GT improves on is graphics really
The waiting is killing me
SO this buying upgrades for your vehicle...on the browser...this means we have to exit the game to purchase this, then go back into the game to implement it onto the car? Do we get to see a chart on how this will affect the car before we pay for the content?
I am not sure i like this whole using your browser to buy parts.