GameZone writes: "Kisuke's E3 quest also commenced with a boss battle (a giant samurai with huge blades), though it was preceded by world exploration and minion battles that resembled Odin Sphere. During his stage, you could see the direction the developers are taking with the levels. They're linear (so far) but multi-tiered – reaching the exit may not be as simple as going from point A to point B. You may have to jump across tree branches or climb a few mountains. Those actions are easy – and tons of fun to execute – thanks to seamless double jump mechanics. When coupled with the floating mechanic (which lets you glide down softly rather than slamming down at gravity's will), the double jump is an impeccable move".
Nintenderos: "We kick off our interviews this year with a very special one with George Kamitani, president of Vanillaware. In case you didn't know this study, it is the one behind games of the stature of Muramasa: The Demon Blade, Odin Sphere or Dragon's Crown. In addition to, of course, unforgettable titles like the wonderful 13 Sentinels: Aegis Rim published by Atlus a few months ago."
With the ongoing pandemic shutting down many IRL cherry blossom viewing parties, here are some games where you can still enjoy some beautiful spring sakura scenes
How do you introduce people to folklore and fairy tales? Introducing people to mythology can be easy when they are young or in school, as such stories can sometimes be used to teach morals, introduce concepts that might be difficult for people to otherwise understand, act as warnings and get imaginations working. Once folks get older, it can be more difficult to get them engaged and interested in legends. Fortunately, some Japanese video games can step in to bridge the gap.