Lionhead's Project Natal demo Milo may look to be eight, but he's never lived longer than 12 days.
Speaking with Peter Molyneux this week, the developer said that the child artificial intelligence for Xbox 360 tech demo Milo and Kate is usually "scrubbed" after about 200 hours. The longest Milo has "lived" is 300 hours, he said. Something done to help test the development of their virtual child and his ability to track experiences.
Molyneux repeated that Milo isn't meant to be a living AI, but rather a cleverly-crafted combination of nuanced facial animation and artificial emotion that creates the illusion of life.
There's all sorts of reasons games get scrapped, beyond just being 'not very good'. Developers can run out of money, take too long, or screw up their work so badly it's easier to walk away than fix it.
And sometimes you just get screwed over by the Soviets, as happened in the late '80s, when Atari manufactured 500,000 copies of Tetris, believing it owned the rights, but it turned out they'd been snatched from under its nose by arch rival Nintendo. The rest is history.
We should be careful what we wish for, of course – just ask anyone that bought Duke Nukem Forever, an embarrassing travesty exhumed from gaming's graveyard last year.
But if we had the money, power and influence, here's ten titles we'd love to have played.
Shenmue 3 . . .
We did get Deadly Premonition though. Sort of scratched that action-adventure itch.
The idea of a Shenmue 3 technically isn't dead, most people know it's just damn unlikely.
Shenmue 3 will forever stay at the top of the list until it's released.
Also Shenmue Online, that could of been cool ;)
My two games were True Fantasy Live Online and BC for the original Xbox. Those games sounded amazing.
GI - Gary Carr, creative director at UK development studio Lionhead, has revealed that while the team are still frustrated by the cancellation of Milo & Kate, the tech lives on in Fable: The Journey.
EuroGamer - Lionhead's Project Milo helped launch Microsoft's vision of Kinect to the world at E3 2009. Interact believably with a human AI using only gestures and voice!
It's a series of trigger functions. The question is, are we going to get a handbook with all the triggers? Because it's going to be ridiculous asking your TV screen questions.. and people thinking you lost your mind.
Twice the man has over promised and under delivered, yet now with the announcement of an AI character that will respond not only to your voice but verbal and facial responses, and the faithful are only accepting it as gospel.
Its still interesting if they can make a game around this it could very well be more realistic. Rpgs would benefit more.
Wow.. who said it was all AI? It was meant to show how you can interact with a game. Only PS3 fans wanted to believe it was AI so that it can be torn apart.
sad xtards finally get someone to speak to