20°

Nintendo unmoved by rivals' plans

"Nintendo's philosophy is to try to create new forms of entertainment"
Nintendo's veteran games developer Shigeru Miyamoto has told the BBC that the firm is "not worried at all" by Microsoft and Sony's new controllers.

The Japanese firm has enjoyed huge success with its Wii console, in large part due to its motion control system.

At the E3 games show in Los Angeles, both Microsoft and Sony have shown off new control systems which aim to make gaming more accessible.

Mr Miyamoto said Nintendo was flattered by the approach taken by the firms.

He told BBC News: "The fact that both of those companies are looking at getting the gamer off the couch, taking advantage of motion control, and getting them to control the game by moving their body shows that they have looked at what we have done with Wii.

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news.bbc.co.uk
BadboyCivic5458d ago

To think that Sony and MS was going to sit idly by and watch you corner an entire market to yourself...

madmonkey05458d ago

lol @ above

i think it depends how MS and sony use the Tech, sony could easily use this controll method in all their current games and new games. becuase it has buttons and analog sticks. + third party developers could port wii games ove to use with the PS3 remote.

cant see much use for NATAL though except for mini games and the user interface, might be good for RTS or Basic sport games like wii sports though, but with out buttons it may be limited. but im willing to be proved wrong!

WildArmed5458d ago

I dont they wii has anything to fear.

its cheap as hell n it has motion controlls.. thats all the market cares.. not how well motion controls work, they aint gonna spend 200$++ just to get better motion controllers..
Wii has the casual market in the bag.
GJ Nintendo ^^

But seriously, SONY n MS pawned E3..
can't w8 4 uncharted 2.. loving the beta

Vicophine5458d ago

They should be, at least a little. Both Natal and the PS3's motion controller look way better, graphically and mechanically, than Wii MotionPlus.

heosphuros5458d ago

Yeh Even with the wii plus thing it doesnt track as fast as the PS3 remote does. NATAL though seems to be a direct advancement of the Eyetoy, which didnt work very well.

heosphuros5458d ago

lets face it PS3 And MS owned The Gamecube1.5 with their motion controlls, and dont forget Sny did it on a console first

SpoonyRedMage5458d ago

Actually Nintendo did motion contols on the NES. Ever heard of the Powerglove?

Vicophine5458d ago

LOL, there's a reason why people don't know about the Powerglove, it was full of fail!

SpoonyRedMage5458d ago

Yes, but Nintendo did it first.

Same with 3D...

Many people consider the eyetoy a failure as well, although the game where enemies jumped at you and stuff was good.

heosphuros5458d ago

no i havnt ever heard of the pwerglve acutally, my bad.

madmonkey05458d ago

lol Power glove was ace. but BTW it wasnt Designed or made by nintendo, it was just licensed by them for use with the NES in the late 80s, i cant remember who made it but i will look it up for you. wasnt it featured in the film the wizard?

SpoonyRedMage5458d ago (Edited 5458d ago )

Yer, there was that really cheesy line about it as well.

Nintendo also had some weird input device for disabled people with a straw. The eighties was a strange time.

The point still stands, Nintendo may not have developed it first but they implemented it first.

@V: Hmm interesting but all that tells me is that Nintendo had already tried it...

madmonkey05458d ago (Edited 5458d ago )

i just took this from Wiki if anyones interested (maybe not the best source)

"The Power Glove was originally released in 1989.[1] Though it was an officially licensed product, Nintendo was not involved in the design or release of this accessory. Rather, it was designed by the team of Grant Goddard and Sam Davis for Abrams Gentile Entertainment (AGE), made by Mattel in the United States[1] and PAX in Japan. Additional development was accomplished through the efforts of Thomas G. Zimmerman and Jaron Lanier, a virtual reality pioneer responsible for co-developing and commercializing the DataGlove[2] who had made a failed attempt at a similar design for Nintendo earlier[3]. The Power Glove and DataGlove were based on Zimmerman's instrumented glove (US Patent 4542291 issued 1985). Zimmerman built the first prototype that demonstrated finger flex measurement and hand position tracking using a pair of ultrasonic transmitters. His original prototype used optical flex sensors to measure finger bending which were replaced with less expensive carbon-based flex sensors by the AGE team."

OH just found this aswell, the basis of NATAL maybe?
U-Force
From Wikipedia, the free encyclopedia
Jump to: navigation, search
The U-Force was a game controller made by Brøderbund for the Nintendo Entertainment System. It employed a pair of perpendicular infrared sensor panels to translate the user's hand movements into controller signals.

From a print advertisement circa 1989[1]:

Introducing U-Force, the revolutionary controller for your Nintendo Entertainment System. So hot, no one can touch it. Now you can feel the power without touching a thing. It's U-FORCE from Broderbund - the first and only video game controller that, without touching anything, electronically senses your every move, and reacts. There's nothing to hold, nothing to jump on, nothing to wear, U-FORCE creates a power field that responds to your every command--making you the controller. It's the most amazing accessory in video game history - and it will change the way you play video games forever. It's the challenge of the future. U-FORCE. Now nothing comes between you and the game.

+ Show (4) more repliesLast reply 5458d ago
SpoonyRedMage5458d ago (Edited 5458d ago )

Nintendo shouldn't be moved. Both Sony and MS are in the early stages of their technology and it may not be implemented for a year or two whilst Nintendo had Motionplus coming next month and full games using the controls.

By the time Sony and MS have implemented their's properly Nintendo will be well ahead and can improve their motion tech again and if all comes down to next gen they could easily bulk up their hardware to match the competitors.

Nintendo still has the upper hand as things go.

Oh yer, why was everyone amazed by Sony's demo? It just does what Motion Plus does. The Bow demo was practically the same apart from the fact that Nintendo's was in game.

Vicophine5458d ago

Because it actually have lots of poly's and wasn't too kiddy.

It's like the big boy version of it.

madmonkey05458d ago

the bow demo was pretty similar, but the rest of the demo showed just how much better the PS3 version is better than the wiis, and that it could be used in real games, unlike Some other forms of motion sensing technology.

SpoonyRedMage5458d ago (Edited 5458d ago )

Well the only thing that looked better to me was the pencil thing because I haven't seen anything similar with the Wii, but I haven't seen anything tried like that.

The sword and shield was pretty much like Gladiator AD to me and most likely the next Zelda(in development) will use a similar set up.

The Wiimote's used in proper games as well, did you watch the previews of Red Steel 2 and No More Heroes 2?

EDIT: The rest of what I saw was pretty standard eyetoy stuff. All Nintendo would need to do that would be a eyetoy style camera.

madmonkey05458d ago

perhaps i should of put more precise rather than better, and the real games bit was a dig at ms not nintendo,I just cant see how NATAL is going to work. red steel two does look good, and RE4 was good with the wii mote,

+ Show (1) more replyLast reply 5458d ago
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110°

7 Deserving Games That Never Got Backward Compatibility

Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.

90°

20 Best Survival Games of All Time

From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.

Read Full Story >>
culturedvultures.com
Vader822d ago

No 7 days to die is criminal

210°

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.

Read Full Story >>
eurogamer.net
XiNatsuDragnel5d ago

Microsoft had a good idea but fumbled it again.

Cacabunga3d ago (Edited 3d ago )

Project Spark idea was decent but they quickly gave up ..
LBP was wonderful

ApocalypseShadow4d ago

Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...

They didn't spend years trying to develop their own baseball game. They wanted Sony's game.

They're scum.

Zachmo1823d ago

Microsoft didn't force MLB on Xbox. MLB gave Sony 2 options either go multiplat or risk losing the license.

Rynxie3d ago

And why do you think MLB said that? I believe Ms approached MLB.

ApocalypseShadow3d ago (Edited 3d ago )

Totally ridiculous comment.

The only exclusivity Sony had was to their own creation of The Show. Microsoft could have paid the MLB for the license just like Sony did and made their own baseball game.

Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox. They're worth 3 TRILLION dollars. You think that's not enough money to make their own baseball game? Don't be delusional.

Microsoft spun it like they always do and told the media that they had to trust Sony with their hardware. After they put Sony in that position of not having a choice. Either go multiplatform or stop making one of their successful games. That's a no win scenario.

And what did Microsoft do? They didn't try to sell the game to the Xbox community. They put it on game pass to hurt Sony. Pushing the idea of why buy games that are $70 when you can play them in their cheap service for $10. It was a dirty tactic.

You fell for the Kool aid drink Microsoft served you instead of spitting it out. Hope it tasted good because you were fooled by Phil and the gang.

3d ago
Hereandthere3d ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

Bond revealed that MLB The Show “always came up” in conversations between Microsoft and the Major League Baseball organization. “We always said, ‘We love this game. It would be a huge opportunity to bring it to Xbox.'” she recalled. However, when Microsoft’s efforts materialized, it put the company in an awkward situation where it had to send in pre-release consoles to a rival company.

+ Show (1) more replyLast reply 3d ago
Notellin3d ago

"Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox."

Take a nap, conspiracies are rotting your brain.

3d ago
Hereandthere3d ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

ApocalypseShadow2d ago

Lying to yourself is unbecoming.

Article link tells you all you need to know in Sarah Bond's own words.

Hereandthere3d ago

They were too cheap/inept/lazy to develop their own mlb game, so they port begged for years and bribed the mlb to make the show multiplatform. Like i said many times, xbox brought nothing to the table their 24 years, ZERO.

ApocalypseShadow2d ago

At least you and others get it. Note drank the Kool aid and asked for seconds thinking it was refreshing.

Most don't even know how it all played out but it's there in black and white for all to see. Microsoft brought it up for years until the MLB forced Sony's hand. It was a win win for Microsoft. Kill one reason to buy a PlayStation or kill the game by dropping it in a cheap service to kill Sony's sales numbers on PlayStation.

OtterX4d ago

"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."

Major kudos to Media Molecule for being an upright studio with principles.

Cockney2d ago

They chose well, Sony gave them the backing to pursue their dreams with no restrictions even tho their games especially dreams have very niche appeal. Media molecule and Sony deserve respect for this in an age of risk averse publishing.

RNTody4d ago (Edited 4d ago )

Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.

But hey, at least there's an Xbox Games Showcase to look forward to, right?

Inverno4d ago

Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.

Inverno3d ago

They shut down the servers, that's millions of user created levels gone. That and dead are pretty much the same, it's also been years since 3 and they cancelled HUB soooo.

3d ago
fsfsxii3d ago

They shutdown the servers because no one was playing, no one in the community cared about the user created levels so why keep them up? Wtf you guys would never succeed in running a business.

Inverno3d ago

Yea dood no one was playing so they shut off the servers. Cause people with enough common sense can't just Google why they were actually shut of, right?

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