Although the concept is interesting enough, the characters are detestable 2D cut-outs that wander around looking grizzly, or with their boobs hanging half-out, and spout random hokum with such wooden delivery that every line becomes unintentionally hilarious. As you plough deeper into the steampunk setting it becomes painfully obvious that the plot is the same, timeless, good-versus-evil guff that you've heard a hundred times before. It all adds up to one (excuse the pun) epic failure.
We don’t finish it, but we’re finished with it.
We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.
o_O wutt?
didnt c dat comin
LMAO I knew it.Seriously this game looked so lame
FLOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOP!
Well, I feel bad for the developers. I watched a developer interview and they seemed excited about it. Must be rough to work on something that gets crap reviews. I guess most of the Wii developers deal with that problem all the time, though.
I bet they wish they could take their names out of the credits