Though the games market continues to grow defiantly, dev costs are growing faster.
That was the underlying conflict expressed by Robert Walsh, CEO of indie giant Krome.
Walsh states that, while the games press are largely supportive of the industry's encouraging performance, to a certain extent it is overlooking the fact that dev budgets are rising rapidly.
"I think that's one thing that the press, to a certain extent, is forgetting," said Walsh in an interview with Develop.
KJ of Play Legit Writes "Here are some games featuring an Online multiplayer component, that went under the radar or received little recognition."
Activision has shared news about two new Transformers bundles being released just in time for the Christmas holidays. Under license from Hasbro: Transformers: Ultimate Battle Edition and Transformers: Ultimate Autobots Edition will be made available this winter for Wii and Nintendo DS respectively.
GameZone's Robert Workman goes through the history of Transformers games and gives the worst and best of the bunch.
The PS2 version I liked and War for Cybertron was a great title to play aswell I can't wait for Fall of Cybertron to come out.
I used to have a transformers game on my c64 back in the day. Loved that game. Never could get anywhere in this game though. Still played the hell out of it.
Transformers Armada and WFC are by far the best Transformer games. I urge anyone who hasn't yet played them to do so asap.
guess that's the issue with HD games. It takes alot of resources to make the pretty eye candy happen. That's why PS3 will have trouble gettinmg developers because of the low return for everything but the biggest and brightest titles. Maybe if PS3 ended up the #1 console like all the kids wanted it would be different.
In retrospect it was quite smart of nintendo to max out the standard def system for this gen. Sure it lowers development costs signifigantly.
This is the main reason that exclusives are becoming fewer are far between. How can developers make a profit if they limit their potential audience to just owners of one console? MS and Sony can subsidize their exclusive developers for now, but at what point will it simply become too expensive to pay to keep a game or franchise exclusive?
10-15 years ago, in the PS1/Saturn/N64 era, nearly all games were exclusive - maybe 10-15% were multi-platform. That number increased to close to 50% in the PS2/Xbox/Gambecube era. Now, about 80% of games are multi-platform between (at least between PS3 and Xbox 360). This number will continue to rise as development costs continue to skyrocket. It will simply make no financial sense to limit a game's potential audience to 20 or 30 million people, when it could be 50+ million. Plus, the best multi-platform titles on the market have already proven that the 360 and PS3 are nearly identical performance-wise, despite the best efforts of some to prove otherwise.