The match-three bug has spread with such speed and insistency across the puzzle game landscape that you'd be forgiven for thinking the genre would never again break free of its permeating colour-coded influence. But Square Enix's Yosumin Live, a title that first blossomed as a Japanese webgame before jumping to DS, is proof that gameplay gems are still to be mined even from gaming's most excavated ground, and that they needn't be complex to capture fresh or irresistible.
Carlos writes - "This week has already proven exceptionally busy for Xbox One’s Backwards Compatibility program with the arrival of several Xbox Original titles. It seems all is not over however, as now we see even more games added to help expand the ever-growing list even more. In typical fashion we’re here once more to bring you our thoughts on the latest additions, and give our views on whether it’s worth the time, and effort, to head back to these past titles once more."
Oh wow how fast they keep adding them it's so good to know all new Xbox consoles are gonna carry all these games with better graphics it's amazing
Honestly, that's the predominant aspect of Yosumin Live!: it's passivity. It's a very casual puzzle-like game that can slowly sneak up on you with a hidden complexity. It will not be fun for all players and even fans of the puzzle genre may be left scratching their heads. Given a chance, it may win you over with its cheerful visual style, sound effects and surprising depth. Giving it that opportunity, however, is probably going to be more effort than most players deem worthwhile.
Most people give screenshots a quick scan whenever they come to a page, and no doubt most have probably audibly groaned at the prospect of another match three puzzler. Those fears are unfounded however because here you're actually matching four! Ahem.