10°

Scary Cool -- Scarygirl's Touch My Pixel

With beautifully constructed Flash game Scarygirl just debuted, Gamasutra talks to Australian duo Touch My Pixel on its making, collaborating with illustrator Nathan Jurevicius, and going from webpage to game design.

Touch My Pixel are an Australian based developer made up of Tarwin Stroh-Spijer and Tony Polinelli, previously based primarily in web design, who've used the Scarygirl project, based on Nathan Jurevicius's designs and funded by Film Victoria and Passion Pictures Australia, to springboard themselves into the public consciousness -- and create a really beautiful and rather fun game in the process.

The game, which is available to play freely as a Flash-based browser game on ScaryGirl.com, really is something; the visuals alone, taken from Nathan's work and adapted carefully, are something gorgeous to behold in motion.

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gamasutra.com
150°

Newegg Black November 2014 For Video Games (Digital) Up To 80% Off Now Live

Techtorial: Newegg's Black November deals are now live for video games offering up to 80% in savings (digital). In addition, get 20% more discount with the sale with use of Newegg's special coupon code.

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pinoytutorial.com
3489d ago
Dewitt3489d ago

What an excellent price on the RX280.

Deadpool6163489d ago

Newegg is getting a head start on those generous sales. Me likey.

90°
7.0

Reaction Time - Scarygirl Review

The story of a peculiar young girl, in an unusual world with a rather remarkable sleeve. This sentence pretty much sums up the narrative behind Scarygirl. It’s a 2D sidescroller with a twist, literally panning around corners as Scarygirl makes her way through the various levels of this storybook world. While I commend Nathan Jurevicius for his creative art style and character creation, I found this puzzler’s learning curve downright frustrating.

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reactiontime.co.uk
80°

Warp Zoned: Scarygirl’s Transformation From Graphic Novel to Game

Warp Zoned writes:

Scarygirl is a project by Australian artist Nathan Jurevicius. Ambitious and haunting, the graphic novel follows the charming but strange orphaned girl raised by a giant octopus. The graphic novel is full of colorful, trippy illustrations – everything is very dreamlike yet whimsical. One of the most beautiful things about Scarygirl is the complete lack of any dialog whatsoever – speech bubbles have images, and thoughts and feelings are expressed through facial expressions and body language (as much as this can be done in a graphic novel). But everything about it just works – which is sadly not true for the video game adaptation recently released on the PlayStation Network and Xbox Live Arcade.

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warpzoned.com