10°
8.7

IGN UK: Anno: Create a New World Review

Given the distinct lack of RTS games on the system, even a perfunctory port of Anno would be welcome on Wii. Quite unexpectedly though, Ubisoft has delivered a game that's been thoughtfully designed around the strengths of Nintendo's system, delivering an experience that retains the essence and depth of the long-running series while streamlining it to offer a pacier, more accessible twist on the familiar formula, replacing unnecessary complexity with gameplay breadth. By shunning the micro-management elements of the series, Create a New World mightn't be enough to satiate genre fans raised on PC offerings. However, anyone looking for an engaging, involving alternative to typically lightweight Wii fare should be delighted by Anno's bright, breezy and beautifully presented Wii debut.

Presentation - 8.5
Graphics - 8.5
Sound - 7.5
Gameplay - 8.5
Lasting Appeal - 8.5
Overall -

30°

Ten essential, obscure, Wii third party games

Digitally Downloaded writes: "Often the Wii was criticised for its perceived lack of quality third party games to play, but it's not the case at all. The Wii had some excellent third party games to play, it's just that some of them required a little digging to get to."

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digitallydownloaded.net
10°
8.0

Nintendo Life: ANNO: Create a New World Review

Anno: Create a New World is a pretty rare beast: a sim game with a story mode that's accessible to newcomers yet has sufficient depth to appeal to veterans. Whether you're a longtime simulation game player or just curious, you should definitely go pick this one up!

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wii.nintendolife.com
10°
7.8

Gamebosh Review: Anno: Create A New World

The popular building and strategy series Anno weighs anchor on the Wii, a decade after the original game made a name for itself on the PC.

It's the fourth game of the series and the year is 1404 (the PC version of the game is called 'Anno 1404', while the US title is 'Dawn of Discovery'). King George's lands have suffered greatly from drought and famine, thus he sends his two sons - William, the peaceful one, and Edward, the heavy-handed one - to explore new territories in the Orient, where they can grow all the food they need.

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gamebosh.com