Edge: Ronimo isn't just a new game company, it's a newly graduated game company too, and its approach to the intricacies of getting its first title out the door seems refreshingly innocent. Ronimo's founders met while studying at the Utrecht School of Arts, where they worked on De Blob, a university project focused on a proposed redesign of Utrecht's railway station in which players guided a lump of paint around the city centre. Despite its early limited scope (it featured a single level and, in the words of co-founder Fabian Akker, contained "20 minutes of fun"), it quickly captured the attention of publishers, and the game was eventually picked up by THQ.
Switch is quickly becoming the go-to home for indie titles, but it's also receiving a fair amount of remasters of titles from yesteryear. The latest is Swords & Soldiers, an RTS/tower defence from a decade ago. It's not Swords & Soldiers's first foray into the world of Nintendo, with the original appearing on Wii U, back in 2014, followed by a sequel a year later thanks to Kickstarter. Now the original is getting a surprise release on Nintendo hybrid platform.
Today we are going to break out the poison darts and throwing axes for a bit of friendly skull-splitting with Swords & Soldiers for the Nintendo Switch a side-scrolling Real-time strategy game from Two Tribes’ and Ronimo Games. Let's see how this stacks up against the classic ideas of an RTS.
Two Tribes and Ronimo Games have announced that Swords & Soldiers is out now on Nintendo Switch and Swords and Soldiers 2 Shawarmageddon on March 1, 2019.