"This new shooter from Codemasters, Damnation, challenges the huge scenarios seen in other games, focusing on their verticality, giving so much emphasis to that feature, that seems to forget that a game is not made by only one thing."
We don’t finish it, but we’re finished with it.
We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.
i will be passing on this game... no thxs...
Some people should just shut up...
If the gameengine isn't of it's taste though, I can agree. I do like bioshock though...
I'm still considering buying it. I have it on pre-order to pick up the same day as inFamous.
I like the game's art direction, and I am attracted to the verticality and scale of the environments, but...the game has been delayed like a bunch. This makes me wonder about the quality of the game.