About a month from now, SEGA will ship High Voltage Software's anticipated Wii-exclusive first-person shooter, The Conduit. The game is coveted for its robust control system and online play, but also for its technical prowess. Using the proprietary Quantum3 engine, the team at HVS has worked hard to ensure that its title looks better than the majority of products on Nintendo's system.
To learn more about the cutting-edge offering's tech, IGN caught up with chief creative officer Eric Nofsinger and advanced tools and technology supervisor Scott Williamson.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
" Not only were we able to do normal mapping but we implemented a full unified lighting model that allowed for true per pixel lighting calculation from many dynamic lights, combined with radiosity light maps, and a projected texture light (more to come), on complex multitexture materials with detail mapping, UV animation, specularity, color gloss maps, HDR and much more, all in a unified configurable pipeline."
(Full normal mapping*)
WTF is wrong with developers? If HVS can achieve all of this, then WTF have other developers been doing all this time ?=/.
Would be cool if Sega did F-zero again, and is allowed to use this engine from HVS...XD