GamePro writes: "The acrobatics aren't nearly as evolved as they could be for the type of game Damnation is. So far movement is stiff and lacks a certain sense of believability. Damnation has good intentions but not enough follow through in its present state".
We don’t finish it, but we’re finished with it.
We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.
the 26th can't come soon enough, though damn why did Damnation AND Cross-Edge have to come out on the same day..:(