As you might have read in the earlier feature on the Conduit Multiplayer event at Sega, NLife staff member Tom had the opportunity to interview two of the chaps from High Voltage Software – Kerry Ganofsky (CEO) and Eric Nofsinger (CCO).
Armed with a couple of questions the community wanted to know he set about talking to Kerry and Eric about their very impressive looking game and got some answers that shed a lot of light on the title's driving force.
The technical fairies at Nintendo Life have managed to extract the audio from Tom's iPhone and have mashed it together in their latest Podcast.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.