Buried in today's Elecrtonic Arts earnings call was this amazing revelation from COO John Pleasants: Revenue for music/rhythm games was down 36% during the first quarter of the year and 42% in March, per NPD. As a result, EA has cut the gross sales revenue it expects from its EA Partner division, which distributes "Rock Band" for Viacom.
That's a huge decline. And keep in mind that there weren't any major music game releases during the first quarter of last year, while 2009 saw "Guitar Hero: Metallica" (albeit at the very end of March). As we started to see in late 2008, sales of "Rock Band 2" and "Guitar Hero: World Tour" must be down massively from the original "Rock Band" and "Guitar Hero III."
And while EA CEO John Riccitiello said he feels "really bullish" about "Rock Band: Beatles Edition," the fact that the company is expecting $400 million less in sales indicates just how big an impact continued sales of "Rock Band" through last year mattered, and how far "Rock Band 2" is lagging.
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals
Alex S. from Link Cable Gaming writes: "So as the Sun sets on Vicarious Visions as an independent studio within Activision|Blizzard, let’s take a look at the top 10 best games they have ever put together."
Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.
Music games. I like music, I like games, but mixing the two never felt like I was a Rock Star, it was just a glorified Mini-game if you ask me, but I know many people felt otherwise, hence the explosion of popularity they received. I couldn't tell you if it is a fad or if this is just due to the economy, though. They may be great games, just not for me.