One of arcade elite arrives on Xbox 360 via Xbox LIVE, bringing tears to the eyes of arcade-goers of the late 1990s.
The mech (a.k.a. robot) fighter Virtual-On emerged from an era where SEGA's other flagship battler Virtua Fighter was top dog in the arcades. Realism wasn't an option as it is now. In 1998 the aesthetic of brightly-lit polygonal characters was enough to make gamers giddy, and in Japan especially the manga-style 'Virtuaroids' of the loftily titled Cyber Troopers Virtual-On Oratorio Tangram became an instant hit.
A couple of interesting points about the existing fan base in the UK. Or maybe more, let's see. First of all there were never very many of them, they either owned a SEGA Saturn when everyone else PlayStation, or later a SEGA Dreamcast instead of a PlayStation 2. They were committed gamers, the more complicated the better, loved SEGA especially and – truth be told – more likely than not to have a bit of the Japanophile about them. None of which adds up to mass market success.
After Sega announced the release the first three Virtual On games on PS4, Tanita stepped in to create a specific controller, and gamers supported them.
Carlos writes "With the excitement of E3 last month, as well as all the new games that have made their way to the Xbox Store, you’d be forgiven for not noticing that the backwards compatibility scheme had gone exceptionally quiet in recent weeks. Of course, E3 brought us news that OG Xbox games would be arriving on the program later this year and made playable on Xbox One, but as for new additions things had started to look a little empty.
This week however has seen as many as six new arrivals to add to those already playable on Xbox One... but are they worth jumping into once more?"
Honestly SegaGamer? Nope. I've got little time or enthusiasm for the BC stuff. Understand that is a bit of a draw for many (and it keeps my kids happy seeing games they were initially too young to play become available), but me? Haven't yet used BC and doubt I ever will. My library of proper native XO titles is more than big enough to keep me busy.
Instead of bringing back games people actually want to play, they choose to work on titles that most people won't even touch smh...
Cyber Troopers Virtual-On Oratorio Tangram
Wolf of the Battlefield: Commando 3
Seriously....?
Games like Nier and Dante's Inferno would be nice for starters.
Are they worth a return, well, yeah, and what about those of us who owned them on the 360 but never finished them or the new gamers who have never experienced the games, so BC is so important.
Is it too much to ask for a fight night game? I`ve had enough of the crappy UFC titles and would love to see Round 4 or Champion released for BC
Released in the japanese arcades in the year 1998 and later ported to the SEGA Dreamcast in 1999, this unique and addictive game made a comeback for Xbox Live Arcade in the year 2009, with new features and changes i love it as much as i did on my SEGA Dreamcast back in the day.
Better review than previous one I read. But still, I think You should to use more fullstops.
This game looks so oldschool-ish for me, reminds me of childhood. Good memories with my first Sega console :)