30°

Joystiq interview: High Voltage Software on The Conduit

While the Wii can often become a minigame jukebox, games like House of the Dead: Overkill and MadWorld prove that there's still room on Nintendo's console for players hungry for more than just another party. Despite Nintendo's preaching that it has not abandoned core gamers, others, like Illinois-based High Voltage Software, are doing something about it.

morganfell5510d ago

This dev team from The Conduit is beginning to take on shades of Denis Dyack and we all remember how that bit of PR ended...

N4g_null5510d ago

They are far from that man LOL. I actually want to buy this game and it's not overly complicated orgy of a game.

90°

Splatoon 2 Shows Off What Wii Shooters Should Have Been

There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.

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jlovesgames.com
40°

Great Games Of Last Generation: The Conduit

Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.

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rustyshell.com
20°

The Bin: The Conduit

Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.

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hardcoregamer.com