190°

World of Warcraft: Arthas CE Almost Sold Out

Blizzard Entertainment and Simon & Schuster, Inc. released World of Warcraft: Arthas, Rise of the Lich King on April 21. A special edition of 10,000 Collector's Edition manually signed by Christie Golden and wrapped in a leather box were on sale since then.

Barely 8 days since the official launch of the book, the collector's edition is almost sold out. Only a few hundreds remain available. Surprisingly, the New York Times Bestselling List will announce on Sunday that WoW: Arthas has reached # 16 bestseller last week.

Read Full Story >>
wow.incgamers.com
Medievaldragon5479d ago

That's really crazy. This hardcover is rapidly becoming the most sold Warcraft-based novel. In only 4 days it became # 16th bestseller. Imagine within a month how many could be sold.

Mine is arriving next week ^_^ (the Collector's)

Leord5479d ago

It's such a good book. I had my hands on a Galley myself (preview book).

Fyzzu5479d ago

Might pick this up sometime, but all of the books based on games or game lore I've ever read tend to be incredibly poorly written. See any of the Resident Evil ones, or the Baldur's Gate ones, or - worst of all - the Planescape: Torment one.

I've not given the Warcraft ones much of a chance, mind you. Someday.

thetamer5479d ago

I think a comic would have been better. Are tehre any pics in it?

Medievaldragon5479d ago (Edited 5479d ago )

I posted a video some time ago showing the 20 galleys we gave away. In the video you can see the image on the first page. It was the artwork of Arthas from the Warcraft III game box. The image from the Wrath of the Lich King loading screen. And the next page has a map of Kalimdor and Northrend. That's about it with images.
http://wow.incgamers.com/bl...

Dorjan5479d ago

WoW! The cover looks great *me handles his copy*

Show all comments (7)
60°

Top 10 Epic Raid Bosses in MMORPGs

Raid bosses are easily in my opinion the most important aspect of MMORPGs. Games that fall into a different genre may be more dynamic, but only here will tens and sometimes hundreds of players need to come together and work together to defeat an epic boss in a raid. Just simple getting together as many players as possible is not enough to determine your success. Players usually need to use trial and error with a number of different strategies before they can actually take down the boss. All this is done in order to test the weaknesses, come up with an effective approach and correctly coordinate players in the raid.

Over time, the concept of an “epic boss” has become rather blurred. Colossal monsters, the destruction of which requires a long preparation time, and then became just another episode from grandma’s fairy tales. Some raid bosses have already gained the “cult” status, and veterans of MMORPGs could tell you a dozen stories about those legendary fights. Fextralife's author tried to select the most powerful bosses who once upon a time, caused a burning sensation and will certainly awaken stirrings of nostalgic feelings from experienced raiders!

Read Full Story >>
fextralife.com
TiredandRetired1920d ago

Haha, yea that's why I had to quit FFXI in the mid 2000s. The game had so many ridiculously long raids and fights. Not to mention the long ass NM camps w tons of gold selling bot users waiting to snatch the kill. So frustrating bc they were always there. Some were close to 24 hour camps if I remember. Some shorter. I loved the game & community, but had to walk away. Too demanding. Pandemonium is after my time.

60°

How Warcraft 3 changed the gaming landscape

In light of the rumoured development of a Warcraft 3 remaster, it seems the original game deserves some time in the spotlight. When it comes to games that defined a genre, most would look to Super Mario Bros, Legend of Zelda, or Elder Scrolls 3: Morrowind . However, despite being relegated to the shadow of World of Warcraft, Warcraft 3 and it’s expansion changed the modern gaming landscape as we know it.

Read Full Story >>
csgmagazine.com
30°

The Death of WoW

World of Warcraft , or WoW to most people, has been the epitome of a MMORPG. They had once perfected the formula of an intriguing lore, interactive gameplay and a generally fun MMORPG, to the extent that new entrants of MMORPGs can only hope to follow WoW and hopefully differentiate itself along the way. Games I’ve played after WoW (admittedly not much) such as RO2, Allods Online, etc, all fall into the same trap that makes it noticeably similar to WoW.

Codewow3576d ago

I can assure you the Pay to Play model isn't affect this game as much as some believe. The worst thing about WoW to any veteran WoW player is that it's become too EASY. As well as extremely repetitive.

Joelwow3574d ago

You are right, Blizzard keep reducing the difficulty of raids