Playstadium.dk writes:
"...The gameplay is simple enough: There are a small number of people at various places on the track, and to open up so you can proceed to the next track, a certain number saved. The challenge is particularly lava that is not friendly towards the hull of your little flying tank, "thingies" to shoot at you (the producer's own words), and miscellaneous small puzzles about how to get down to them, you have to save, without directing lava or other things down there before. The controls is slightly different than what I remember from these games..."
Don’t expect future PixelJunk titles to force you to go out of your way in order to get 100% trophy completion.
Every gamer should have a quality shooter in their repertoire, but quite often the feel of the game can translate straight to frustration, instead of fun. If the control scheme is too touchy or slow to respond, all other factors become irrelevant. No matter how gorgeous the graphics...
TheSixthAxis: 'Zuler's been at it again, this time bringing us some trophies for Pixeljunk Shooter, a good couple of weeks before it might release here and a month before it will release in Japan. He's away right now, though, so it falls down on my considerably manly shoulders to post them. Please, thank our dear Zuler in the comments.'