Kotaku writes:
"Last month when I sat down with High Voltage to talk to them about their upcoming Wii shooter, The Conduit. I also managed to finagle some time playing the game.
I was surprised at how deftly the game seemed to handle... with one exception.
The Conduit is meant to be a solid first-person shooter built from the ground up for the Wii. I was impressed with just how customizable the controls are, allowing you to tweak just about everything in the game to try and create, or recreate, your favorite shooter controls."
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
I don't recall that problem( the cursor offscreen) in the developers video. You can even change the style of what happens if you go ofscreen indeed.
You can totally setup your bounding box to control the way the camera moves. This looked like the players problem no the game.
Btw- I uploaded the control demostration vid:
http://www.youtube.com/watc...