Console Heroes writes: "I played the original F.E.A.R. for about 30-40 minutes and just could not get into the game. I thought it was a bit dull and bland and couldn't see why so many other people enjoyed the game. I am all about second chances though and after talking to Cody last week I thought I would give F.E.A.R. 2 a chance, and I am really glad that I did.
F.E.A.R.2 starts 30 minutes before F.E.A.R. ends, throwing you into the shoes of Delta Force officer Michael Beckit. You and your squad have been sent to take Genevieve Aristide into protective custody, and keep her safe from a Black Ops team and a band of Mercenaries who are also after her.
Shortly after the game begins something happens (The ending of F.E.A.R.) which results in you awaking to find yourself being operated on, with Aristide overseeing the whole thing. This is where the gameplay and story pick up a bit of pace, as Alma (the villan of the game) starts to give you more than a headache as she closes in on you..."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
WTMG's Kyle Nicol: "Whilst F.E.A.R 2 wasn’t the masterpiece I remembered from ten years ago, with its combat and level design being worse than the original, it is still a fun game that is well worth playing through today. "