According to The Game Reviews' Jeffrey Matulef, dialogue trees are just an exercise in breaking video game pacing, and the freedom of choice is not worth the trade-off.
Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.
GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
The Mass Effect N7 Day teaser has already been decoded, and it features Liara T'Soni talking about The Council, and The Geth can be heard too.
Better not bring back Shepherd from the dead with some half assed space magic.
@snowb420.
Yeah I saw that at the end of my play through as well. I think they will bring Shepard back….. or at least a mutant version turned villain. Lol
OH snap. Interesting take on this.
Jeffrey needs to play Indigo Prophecy. NOW
I love how Mass Effect did it. Most the games I play are shooters like TPS or FPS, so it's nice to have a more intimate feel when playing. I enjoyed it in Mass Effect.
I like them... they are smooth in Mass Effect, I can multitask (listen) and pick where i want the convo to head without it impeding the flow of the actual convo... but he does have a point
I think what BioWare did with Mass Effect is the way forward, not what this article suggests. I just think a little more creativity is needed with that system, and less statis during the conversation.