If there's one thing you can count on with a successful enterprise, whether its a movie, a TV show or a video game, it's that the makers will keep on making sequels. Why? Because it's guaranteed to be a success and make them even richer than they already are.
Take "The Sims" for example. After the success of game designer Will Wright's SimCity in the early 90's, the turn of the century brought about his new vision of simulated life. In The Sims, you could control your own town, tell people to go to the bathroom (or not. Mostly not), buy a new house and find a job. If only real life were this straight forward. One click and you're away. I'm sure the Jobcentre would like us to believe this is true, but unless you're happy to work in Tesco (or 300 miles away from where you've specified - Ed), it's really not.
KeenGamer: "From IKEA homeware to fun kids' stuff, let's rank all the Stuff Packs for The Sims 2. Expansion Packs gave us lots of great new ways to play, but Stuff Packs allowed you to deck your Sims out in cool new outfits and jazz up their homes with great new objects."
A voice actor for The Sims spoke about his experiences doing voice work for the game's fictional Simlish language, and how there was no dictionary for them
Xfire writes "It's not often that a video game franchise becomes successful enough that it gets a spin-off title or two. However, while most spin-offs help expand the base, some spin-off games end up being better than the original."
Zombie Army 4 was incredible, it just inches out Sniper Elite 4 which was also incredible.