20°

PALGN Review: Banjo-Kazooie: Nuts & Bolts: L.O.G.'s Lost Challenges

PALGN writes:

"L.O.G.'s Lost Challenges does exactly as advertised – it gives players 12 new challenges to overcome as well as seven new multiplayer games to play over Xbox Live. The challenges take place in the Test-O-Track level which brings both high and low points to the DLC. On the up side by using an existing level the download size is kept to a minimum (in fact, the content comes in at just over 80 MB), and players are already familiar with their surroundings. What's a real shame though is that there's a lack of new material. One of the key components of Nuts & Bolts was each level was absolutely huge and you could spend literally hours exploring, whether it was for the purpose of taking a break from challenges or just mucking around. With the Test-O-Track, you have this small cubical area that has been explored dozens of times over. It just seems a little cheap, and at times makes things feel redundant."

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palgn.com.au
110°

Xbox One's Last Batch of Backward Compatible Games & Rare's Enhanced for Xbox One X Shown in Action

During the Inside Xbox live stream today, developers from the backwards compatibility team announced that the program would sadly be coming to a close.

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twinfinite.net
mkis0071787d ago

Already? No more bc games to be added? This is huge news.

slate911787d ago

What a good run. Assuming every og xbox, 360, and One title will be available on Scarlett. Will make next gen transition easy. Hats off!!

Bigman4k1787d ago (Edited 1787d ago )

I'm not surprise at all I saw this coming

AK911787d ago (Edited 1787d ago )

As long as they continue adding more BC once the Scarlett comes out.

badz1491787d ago

so this partial BC program ended?

FGHFGHFGH1786d ago

well they're actually developing new games now so isn't that better?

20°

Go Fanboy's Top 5 Worst Sidekicks in Video Game History

Brandon Thompson writes: "A lot of games have them and a lot of them are annoying. We're of course talking about side kicks in video games. Whether your favorite genre is the classic platformer or you're more into hardcore action shooters, chances are you've had an annoying side kick at some point.

We run down our top five worst side kicks of all-time. It's not likely that you'll agree with them all, but you're certain to remember how some of these number twos bugged you at some point."

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gofanboy.com
vgn245134d ago

I would have Daxter in the top. He was ok in his solo on the PSP, but I never liked that "animal with an attitube" BS.

ShAkKa5134d ago

I actually found Daxter to be a pretty cool and funny character on the "Jak & Daxter" series.

ChickeyCantor5134d ago

Not sure why Slippy always makes the list, fact is, he was intentionally made as a crappy character.

kraze075133d ago

Tails was alright back in the 2D Sonic days.

110°

David Wise, composer since 1985, leaves Rare

MundoRare writes: "Recent times and cancellations have shown that all is not well in Rare-land. As if the cancellations of both Perfect Dark 2 and Kameo 2 in favor of Project Natal have shaken the faith of even the most loyal Rare fans, David Wise's departure from Rare could very well be the killing blow. [...]

From his Facebook: "I think the business of Rare has changed a great deal, and at the moment there is just not the opportunity to create the soundtracks that Rare were fortunately very famous for."

Unfortunately, though, this is only the most recent loss of a distinguished employee within the British developer in the recent months.

Back in August, Steve Burke, another prominent Rare musician from Kameo fame, also left the company to take a year's sabbatical "to go travelling," according to some Rare sources; no word if the real reason could be or not related with his well known desires to work for the film industry. Burke and Wise's departures only follow the trade open by Grant Kirkhope a year ago.

Out of the musical department, there has recently been huge losses, with Microsoft's recent restructuring process affecting several engineers and artists, including Steve Malpass, designer for Banjo-Tooie, Perfect Dark, Ghoulies and Nuts & Bolts. Moreover, some programmers have also left, like veteran Mark Edmonds, one of the remaining members of the original GoldenEye 007 team, who abandoned Rare in late 2008 after 14 years of work at Twycross."

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mundorare.com
DrRobotnik5281d ago (Edited 5281d ago )

Rare better jump ship quick, back to Nintendo before they become another memory of the video game industry.(Acclaim,Midway,Squar esoft). They're probably cutting themselves right now, watching the Wii and DS take hold of the gaming industry.

GiantEnemyCrab5281d ago

Yup, Rare has had the life sucked right out of them.

I think you can see a trend here and why MS has such a hard time having a strong first party. They just are absolutely horrible at it.

blu_yu_away5281d ago

Its like watching them die right in front of me... :(

MonopolyRSV5281d ago

The Chinese Democracy of gaming.

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