Gamer Limit writes ""Alma", the psychic child/adult from the first game is back to haunt your dreams and scare you into turning the lights on. F.E.A.R. 2 was branded by many major magazines and publications as the "sleeper hit" of 2009. Many saw it's tense gameplay and promising trailer footage as new territory in regards to first person shooters. Does F.E.A.R. 2 succeed in meeting these expectations? Well, yes, and no."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Fairly generic, but fun.
Pretty much agree with the "generic but fun" comment.
Well....
Except for the fun part.
Wasn't a big fan, but a great review.
want to give this a go eventually. Really liked the first.
I downloaded the demo and enjoyed it. Too many framerate problems though.