TVGB writes:
"On the visual side of things, it's a solid looker, but not stellar. It's running on the same engine id Software used to make Doom 3, albeit heavily modified. It definitely looks better than its origins, but not better than its peers. Also, there seemed to be a bit of a slowdown in framerate from time to time that I could do without. The Veil effects, though, are pretty stylish and well done, and seeing a Scribe take one in the jugular and see a mini fountain shoot out of him as he collapsed was quite an awesome sight.
I liked a lot of what I saw in this new Wolfenstein game. It upholds what the series is based on, which is frenetic sci-fi/fantasy action set in World War II. It's certainly a claim few games can make, and it's looking like this game will maintain that stance pretty firmly. The Veil will likely add a little freshness, but it's still a familiar formula at the end of the day. Of course, this is from playing the game for a whopping twenty minutes and watching someone else play for about as long, so there's still more yet to see, and it can only be good. I've got my eyes on the multiplayer."
Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.
It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.
BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."
Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood
I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.
Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.