Early last week, a new gaming startup was announced, kicking off GDC with an immense focus on "cloud computing" and, specifically, "cloud gaming." Everywhere you turned, people were talking about OnLive. "Can it be done?" or "Sounds too good to be true." You may have heard some of this debate on Joystiq's podcast or in the comments on their announcement post. They gathered up a lot of that skepticism and barged into Steve Perlman's office and demanded answers. The interview was quite long, so they will be bringing it to you over three days, beginning ... now.
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Ghost of Tsushima is being negatively reviewed on Steam due to its forced PSN requirements similar to Helldivers 2.
Sony made the mistake of requiring a login for their service like EA, Take2, Microsoft, Rockstar, and more and by being named Sony.
I'd be more supportive of this drive to push back against secondary logins if people were actually criticizing the biggest offenders out there. But this is just controversy for Sony, not for the plethora of other companies.
Today, Ubisoft officially announced the PC specs for XDefiant. In addition, all players can now preload the game starting TODAY!
Don't worry, we will.
I'm not skeptical. I believe it works. But that doesn't make it desirable.
I'd rather play my games in high definition without artifacts and with zero lag.
Id rather play pc games on this then having to upgrade my pc every 2 or 3 years. Ive seen vids on this service and it seem on par if not even better then xbox live.
I will remain detached until it is running outside of the perfect conditions in which we have see it as of now.
I'm all set with my PS3 thx!