10°

Weapon of Choice: Big fish in a shallow pond

Mommy's Best Games' dev blog writes:

"True to their word, Microsoft has provided Community Games sales data by the end of March. The results are, in one word, sobering.

First, let me just reiterate that we have been very upfront about what Mommy's Best is trying to achieve. We want to make kick ass games, full-time. I left one of the best video game employers to strike out and make my own games. This is my full time job, I am not a hobbyist and Weapon of Choice shows that. It is a full-fledged game, which took a full year to make. Not only did we hope sales would recoup the savings we spent during the year of development, we hoped it would provide enough financing to support the development of our next game. So, as the end of the month started breathing down our necks, we had our numbers categorized into:

10,000 units = "That hurts"
20,000 units = "We can live with that" and
30,000 units or more = "We're in business!"

Obviously, with a $5 game and these projections, we're not looking to make millions, buy a Porsche, or vacation on the Riviera. We just wanted a sufficient salary and money for future game development and marketing.

The time for truth... Weapon of Choice's sales, from November 19th through March 26th, made below 'That hurts.'"

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mommysbest.blogspot.com
30°

Now Available on Steam - Weapon of Choice

Weapon of Choice is Now Available on Steam.

Weapon of Choice is a high-energy, side-scroller in which each playable character is unique with their own special weapon and abilities! Blast insane aliens, find new player characters, and choose between branching paths.

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store.steampowered.com
70°

Making money in Xbox 360 indie game development: Is it possible?

Though it’s relatively easy to make games and sell them via Xbox Live Indie Games and other venues, four developers reveal how difficult it is to actually earn a solid living off of them.

choadley4848d ago

I've heard of Chu's Dynasty before. The comment on the cost and time it takes to develop is enlightening.

g0green4848d ago

hope some of the games that deserve to succeed do!

CrzyFooL4848d ago

Yah - that guy who MAED A GAM3 WITH ZOMB1ES IN !T sold it for $1 and made like 300k I heard.

10°

Indie Developers on How to Fix Xbox Live Indie Games

Find out what indie developers like Nathan Fouts of Mommy's Best Games think will make the XBLIG service more successful.