Eurogamer: "At his talk at last week's Game Developers Conference, Namco Bandai's Keita Takahashi revealed that he intended his first game, cult hit Katamari Damacy, to be a comment on consumer culture.
In Katamari, players can roll up almost every object they see into a giant, all-consuming snowball of stuff. Takahashi told the audience that he saw it as "a game about the consumption society". But that presented him with a problem - playing it made him sad.
"I wanted to make more objects. If there are few objects, I feel lonely. If there are more objects, they will make things more colourful. But when they're rolled up, they're gone. I felt empty," he said."
Katamari Damacy is a real joy of a game that feels a lot more optimistically about us than some of us might realize.
NAnan nanana nanaaaaa Katamari Damachiiiii
Man, I love this game! still have my PS2 version :)
Lets roll up into an all time PS2 classic with our Retro Review of Katamari Damacy!
TheGamer Writes "Bright colours, upbeat music, quirky gods, and collectables. Katamari Damacy is a cutesy fun time, right? Wrong. It’s all about causing a planet-wide avalanche that devours everything in sight, picking up people and buildings and throwing them to the side like a sentient tornado whose one goal is to horde humanity’s belongings until there’s nothing left."
This is fantastic story! Sharon has tremdous talent - and I am so glad she will share that with us!
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Girish
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flights to Sydney
xbox cant even play this game
graphic look worse than nes before it explode and give you a disease
xbox fails agaain