130°

Feature: One Thing OnLive Should have done at GDC

After spending the past week reading up on everything related to the new game platform OnLive, I've found myself in a interesting predicament. I've seen the videos and read the reviews, and like the feedback I'm hearing on the software. I'm hopeful this new service works because it would be great for gamers everywhere, and would especailly be great for me as a college student. There is just one thing I can't figure out.

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hiphopgamershow.com
socomnick5532d ago

Jesus christ really who approves hhg stories. They are all crap, I suspect that the people from hhg themselves approve their own stories.

Kakkoii5531d ago (Edited 5531d ago )

While every other time I would agree with what you said. This post of his is actually to the point. And I agree with him on it.

As someone who actually knows a good amount about technology, I am interested in the server specs, as I would understand the performance of them. Currently I'm wary about the ability of their servers to be able to handle the kind of loads 10's of 1000's or maybe even 100's or 1000's of players would place on the server. The kind of bandwidth coming out of each server array would be epic, even after their special compression. They will need a fiber optic bundle line going straight to an ISP station for routing to handle this.

That's why I'd like to know the specs.

DeadlyFire5530d ago (Edited 5530d ago )

Specs of servers are easy to find. Today's servers house a 256 core CPU. Mostly on boards with at least 2 CPU sockets. Thats about 500 core per board and blade servers can house up to how many boards? Some servers have room for up to 240. That should be more than enough for thousands of games to run off of the system. I say somewhere between 30,000 and 60 thousand games could run off of a server like that. Just my math though. Maybe I am wrong. Might be more. Graphics cards all play big part in it as well. It would have to run thousands of games to be a useful and cheap technology. If 30,000 to 60,000 games run off of this system. Then maybe only 83-167 servers would be required to support 5 Million people. Maybe?

Many servers house some number of big GPUs as well. There could be hundreds of cards per system and tons of RAM. All in All though the technology for this is out there.

They could be using many different techniques for reduced bandwidth costs as well.

Marceles5532d ago

I dont think any dev talks about their own hardware because the consumer isn't supposed to worry about that, you're just supposed to trust they have enough to satisfy you and make it playable. It's like PSP remote play...you're not supposed to ask if the PSP can render PS3's graphics because that's not what remote play does. The PS3 takes care of everything and all the PSP does is show it on its screen and you can control it with the PSP buttons. All OnLive is doing is enabling you to play it with OnLive's own hardware and the only thing your PC needs to do is be able to show video and control what's on the video. As far as hardware recommendations, you're only supposed to be required to need a REALLY good internet connection if you want to make the game look decent on your screen

kingme715532d ago

What hardware they have on their end is the least of the concerns. How they are compressing and how are they avoiding lag is the magic wand waving they are doing now. It doesn't really matter what system they have as long as it can play the game at an acceptable frame rate.

Kakkoii5531d ago

It does matter because people interested in technology like myself like to know these kinds of things. It's knowledge, it's nice to learn. I'd like to know what chips they are using to do this real time high compression. And what GPU's/CPU's they are using in their servers and how many servers they actually have in each area. I'm very interested in that stuff.

dirthurts5532d ago

What I would be more interested is at what levels will the games be ran? Sure, it can run Crysis, but will I be able to play it at max graphical settings like a high end rig? Will graphics settings scale forward and back when more or less people get on the service? That's what I'm curious about.
I would hate to be playing games at uber low settings due to server strain.

Kakkoii5531d ago (Edited 5531d ago )

From what was shown recently, they played Crysis on High settings (from what I saw analyzing the game footage) and in 720p (1280x720) (Which they said themselves). So overall, it's meant to give you a Console type experience, not a PC gamer type experience. Which is all they can really hope for if they want to make good profit. As it would be unfeasible for them to supply top of the line performance to thousands of players. Not to mention the bandwidth needed for those high resolutions (1920x1200) just isn't in place in most parts of the world yet.

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170°

New and improved ASUS ROG Ally X battery life is just what it needs to compete with the Steam Deck

Yet another leak for the ASUS ROG Ally X points towards as much as 8 hours of battery, but how does that compare to the competition?

Vits3d ago

Honestly, I really like this updated version. But it doesn't solve the biggest flaw that the original had for me: the Z1 Extreme APU. Yes, it's an extremely powerful part, but it is not part of AMD's Adrenalin driver update program, so it's dependent on Asus for driver updates. And unfortunately, Asus doesn't have a stellar record of support for their devices.

Goodguy013d ago

Up to 8 hours basically just means the least demanding games. AAA gaming at highest wattage would probably be about 2-3 hours which is good compared to just about 1 hour with the current ally. The OLED Deck can do about 2-3hrs.

mrcatastropheAF18h ago

With much less performance so that makes sense.

The Steamdeck shines at the lower TDP end but gets absolutely mopped at the high end.

Similar longevity with much better performance is a big win for the Ally X

Killa781d 15h ago

Too bad Asus are all awful company.

PRIMORDUS1d 12h ago

They used to be the best when it comes to motherboards, now I will never buy anything from them again.

Firebird3601d 13h ago

8 hrs yea right. Running tetris?

Skuletor1d 12h ago

Only after setting the screen brightness to the lowest level, of course.

Notellin20h ago

They tested the battery life watching a game of Tetris in 360p. Running Tetris natively brought the number down slightly to 1 hour and 38 minutes. 😂

Asuka1d 12h ago

Nope. The only improvements I want to hear is better customer support. Otherwise, I can't be bothered.

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60°

Best GPU for Homeworld 3 - top picks & reviews

Jack writes: "Our guide to the best GPUs for Homeworld 3 talks you through some of today's best options from Nvidia, AMD, and Intel - for various budgets."

Michiel19894d ago

opinion piece? it's an advertisement and these articles shouldn't be here.
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90°

Two Decades Later, the Original Splinter Cell is Still a Masterpiece

They don't make games like this anymore.

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gamingbolt.com
vgvill4d ago

Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.

Jingsing4d ago (Edited 4d ago )

Agreed with those sentiments. The quality of the CPU controlled characters make or break a stealth game and they are pretty poor in all the Splinter Cell games by today's standard. This is what led me to playing Spies vs Mercs all the time in later games just to get a better stealth experience from a real person. Arguably Sony are making better stealth games albeit not Tom Clancy stuff.

TheProfessional4d ago (Edited 4d ago )

You should stick with fortnite or one of the countless bloodborne style games then. What a joke.

rlow14d ago

I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.

vgvill4d ago

They are making a remake, I think. I loved the original game when it was released, but I tried to play it again in recent years and just couldn't get on with it. The same with the older Hitman games.

PrecursorOrb4d ago

Yeah chaos theory still holds up though I gotta say. If you’re a fan of the series I highly suggest you go back to that one. Ubi has said they are remaking sc for “modern audiences”. I don’t have a lot of faith for the future of that company

Chocoburger4d ago (Edited 4d ago )

Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.

Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!