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IGN GDC 09: Parabellum Update Preview – Counter-Strike meets MMO

IGN writes: "It's a bit weird to call Parabellum an MMO, since the battles in the game are limited to 16 people at a time. But it is an MMO in that you have a persistent online character that levels up as you play. Leveling up doesn't make you more powerful, but it does unlock more weapons and items that you can equip to customize your character. There's also a big social area where all the players can mingle and chat between missions. Oh, and it's a free-to-play game built on the Unreal engine. That covers the bullet points for Parabellum, but in general this could be the game that draws a lot of Counter-Strike fans, for reasons listed below."

Acony plans to change Parabellum again

German videogameblog Videospielkultur.de claims that they have an internal source at Acony who told them that the Free 2 Play-Shooter Parabellum will leave it's military setting and move towards a Theatre Game Show setting. They plan to move in the direction of Jack Ass and want to include some freaky moves like jumping and aiming with two pistols. After years of development it's still not clear when the game is going to be released, but it's not the first time the developers are changing the whole game.

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videospielkultur.de
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Parabellum MMOFPS Hands-On Preview - Bright Hub

Bright Hub writes "A hands-on preview for the upcoming MMOFPS from Acony, Parabellum. Find out what the game will feature and how the gameplay breaks down."

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brighthub.com
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Gamesnation Preview: Parabellum

Gamesnation: The world of online games has always been divided into two major groups, based on the type of enjoyment offered to players: free or fee. In course of time they were born many hybrids, such as products, but with free access "items" on payment, or those games where the cost of development is covered by advertising within the environment of the game itself.

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