Stephen Totilo from MTV Multiplayer writes:
"The person who made a game for me in 10 minutes on Monday was Matt MacLaurin at Microsoft. He's the man in charge of Kodu, a piece of development software designed to enable kids to make games for the Xbox 360. Kodu replaces the need to write lines of code with the opportunity to write what look like rebuses - picture-based sentences - to engineer simple games using pre-set 3D characters. It's all orchestrated by the Xbox 360 controller.
I told MacLaurin that I had thought of a game mechanic a few months ago that I didn't think I'd seen in any games. I had no interest in quitting my job as a reporter to make it, but I wondered if Kodu would enable me to see if it's fun."
from where I say students were excited and were getting interested. I was demoing Kodu, for younger kids, and XNA Game Studio for older kids and getting a lot of interest. Of course it helped that is was in the both next to Harmonex Music Systems. You may have heard of their games Rock Band 3 and Rock Band Beatles? And more! One of their designers came with the new Dance Central and a Kinect device for XBOX 360. Kinect it the new platform that lets you play games without a controller – it follows your body movements. Kinect doesn’t come out for another 10 days or so which means not many people have had a chance to play with it. A lot of people had the chance today though and if the reactions are anything like typical there will be a lot of Kinect and new Xbox 360s being bought over the next couple of months.
I would like to know how much money and resources would be needed to make a quality Kinect game, something that core gamers could be able to identify with
"Then you might want to factor in the fact that the developers have never worked on anything like this before."
In what way? It's pretty similar to the PS2 eyetoy. I know it is a little more advanced, but, the basic features are the same. And going down to the basics and working your way up is how good games are made. It will take time to make a good IP though, it may take years I'll agree on that. If anything microsoft should have already made the killer app since they've been developing it for years, you'd think they'd have at least a couple internal studios churning out titles that use it's uniqueness to it's advantage since they have the R&D at hand and theoretically should know the ins and outs already.
Microsoft has released Kodu, a game developed by Microsoft Research that lets users create their own worlds while teaching them the basics of game development, as a public beta for the PC. To get started, you'll need a Windows Live ID to apply for the beta on Microsoft Connect, where you'll be asked to fill out a 14-question "Kodu Academic Program Questionnaire."
Originally designed as a learning tool for youngsters using Xbox 360, Kodu was released a year ago as service with a powerful programming language that quickly became a hit in academic circles. Since its release, Kodu has been downloaded more than 200,000 times and is used in more than 60 educational institutions across the globe, according to Microsoft. Redmond thinks Kodu's biggest hurdle so far, however, has been that schools needed to purchase Xbox 360s, controllers, and so on to get started. Thus, the software giant has ported the tool to Windows as most educational institutes already have PCs with mice and keyboards.
Edge: Microsoft's Kodu Game Lab has been designed to make many things, the least of which appears to be money. Unless you were paying very close attention on July 1, or have since browsed the midsection of the Community Games channel, you probably didn't know it was out, and might not even know it exists. If you did, and went one further by actually buying it, you'd have parted with a meagre 400 points (about £3.50, or half the price of the Rocky And Bullwinkle game). This must be one of the most muted firstparty launches in the history of Xbox.
To understand it, you first have to understand its creator, Microsoft Research, and the industry-wide problems it's trying to solve. We'll leave that to lead programmer Matt MacLaurin, who does a fine job in just a few moments. First, though, you probably want to know what Kodu actually is, and whether it's really Redmond's answer to LittleBigPlanet. Here's a hint: it's not.
we xbox fans dont like your kind!! but it was a good read.....
This is exciting stuff.
While lacking an art style like LBP, I'm very much hoping that this kind of perspective leads to larger things, like more expansive gameplay and such. Hopefully MS can include a massive variety of tools that effect everything, right down to the physics and changing the landscape, etc.
Can't wait =]
It has the potential to be great...It also has potential to fail miserably.
I think it will largely hinge on the ability to share levels and games, because if an enthusiast creates a wonderful level, but no one can download it, then its unlikely he will make another.
explains why xbox has shovelware...
I'm glad MS is also taking the user-generated content train. We'll see some real clever things here, I'm sure. I wish they release it for PC, I don't have Xbox360..