VideoGamer Writes:
"While the pre-alpha build tested displayed a degree of clunkiness and unresponsiveness (it'll be much better on release, EA says), you can really tell the difference with the WMP plugged in. Waiting for a serve, your virtual tennis player will hold the racket as you're holding it. Hold the Wii Remote in the air instead of with both hands in front of you and that's what will happen on screen. You need to prepare for a shot appropriately, moving the Wii Remote to your forehand or backhand side as the ball hurtles over the net. Try to hit a forehand on a backhand shot and you'll miss. Shot power is based on swing power, as it should be."
Andy Robertson writes "Grand Slam Tennis 2 brings tennis to PlayStation Move but ends up being jack of all controllers and master of none. Great fun for families but for grownups more promise of things to come than a fully fleshed out motion experience. I suspect Grand Slam Tennis on Wii U will be the de facto version."
Join us for the live EA Sports presentation from 11am AEDT Friday the 19th.
The biggest test for this approach is how well the more hardcore audience on the PlayStation 3 (and Xbox 360) will take to Grand Slam Tennis 2. It maybe that motion controls are less important here. Perhaps testament to this is the inclusion of some (also quite interesting) Skate style “flick-it” racket controls where the right stick is used to control your swing.
After playing on the Wii, I'll never play a tennis game with sticks again. That is OLD! Has to be motion controlled for moi.