Issue 2 of HGZine, the free magazine for Sony PSP and Nintendo DS, includes an exclusive column by Steve Lycet from Sumo Digital (makers of TOCA, OutRun 2006, and Virtua Tennis) on how a game is converted to the PSP. Also in the issue are reviews of Lunar Knights, Phoenix Wright, Prince of Persia Rival Swords, Spectrobes and many more. There are also previews of Call of Duty Roads to Victory, Harvest Moon, My Sims, and a roundup of every Final Fantasy game in development for handheld devices (no small feat!).
Final Fantasy XVI producer Naoki Yoshida is interested in working on a brand new Final Fantasy Tactics game.
Not from you.
Knowing how you handled FF16 by trying to make it appeal to non-fans and changing the entire gameplay design I can see you changing Tactics to appeal to non-fans.
If they’re going to do this please give it to someone who wants to keep the game and genre in tact.
I wouldn't mind a new FF Tactics longs they keep the tactical elements of Tactics in it as well as a very in depth story. Which FF Tactics years ago has by far one of the best stories in the series.
Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.