60°

Should Pure Handheld Gaming be Reserved for the Casuals?

Being hardcore doesn't mean you game every chance you get, following blogs covering the latest stories, listening to podcasts, and just in general keeping up-to-date with the gaming community.

A handheld gaming device should be, well, a gaming device first and foremost. Many people out there believe that instead of investing in silly features like WiFi Web Browsing, devices like the PSP should be focused on pushing the power of their games beyond what anyone would expect.

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sarcasticgamer.com
Yi-Long5528d ago

... you should be able to play 'casual' games, as well as 'hardcore' games.

With casual, I think we're taling about the 'simpler' games, like easy to control, no storyline, just puzzles or quick fixes. Obviously games like Tetris and Puzzle Fighter are ideal for quick bursts of gaming-enjoyment.

However, I feel it's also a perfect console to take with you and play RPG's/Adventures, or sportsgames, or a game like GTA or whatever. Games that pull you in with a story.

The most important thing with handheld gaming is that it offers you enough opportunities to save and quit, so you can continue onwards when you have 1-15 minutes orso again to play.

Personally, I'd like to see some more originality on the handhelds. Alot of what's coming out right now is ports of older games. With originality, I don't mean I want games that redefine a genre with complicated controls, but just look at what these consoles can do, and what people want to play, and offer them the games that would be ideal to play on a handheld console.

Why not bring back the 2d sprite-based platformers!? Create some good new 2d platform games which are easy to control and fun to play. I still love playing the old Megadrive Sonic platformers (1 + 2) on my PSP, and Mario Bros on the DS was great as well (not sprite-based, I know).
I feel too many handheld games are going for 3D, and TBH it will not look as crisp and clear as a good 2D title. Why not produce a new Shinobi platformer!? Or a great new 2D Megaman or Ninja Gaiden!? Or a Turrican!?

I don't think the handhelds are taken full advantage off by the developers, and too many studio's are churning out ports or treating the handhelds in the same way as a normal home-console. They aren't smart enough about what the handheld is best equiped to offer the gamer on the go.
I'm not saying it's BAD btw, cause there are a lot of fun and nice titles out for both handhelds, but like I said, many of those are 'ports'. I don't mind ports when I haven't played the original, but I'd like to see a comeback of the 2d (original) platformers, and overhead racing games (think Crazy Cars/Micro Machines), and top-down shooters, and maybe even adventures like Monkey Island and Grim Fandango etc.

DNAgent5528d ago

I thought the Wii was reserved for casual gamers. If you need a casual handheld then you already have the DS.

SaiyanFury5528d ago (Edited 5528d ago )

@1.0

Agreed, why the heck can't a handheld have both? I'm not an apple fan and will never own an iphone. Heck, my cell phone is 5 years old, has no text messaging, no camera, no internet access whatsoever. It's a phone, and I use it to phone people. I don't game on my PSP to try and touch other people, I use it to game. If I felt some need to contact people, I'll use MSN Messenger or my PS3's chat feature. Portable gaming to me is just that, gaming. I care not for reaching out to others; if I'm using my PSP, I'm gaming.

210°

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.

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eurogamer.net
XiNatsuDragnel3d ago

Microsoft had a good idea but fumbled it again.

Cacabunga2d ago (Edited 2d ago )

Project Spark idea was decent but they quickly gave up ..
LBP was wonderful

ApocalypseShadow3d ago

Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...

They didn't spend years trying to develop their own baseball game. They wanted Sony's game.

They're scum.

Zachmo1822d ago

Microsoft didn't force MLB on Xbox. MLB gave Sony 2 options either go multiplat or risk losing the license.

Rynxie2d ago

And why do you think MLB said that? I believe Ms approached MLB.

ApocalypseShadow1d 23h ago (Edited 1d 23h ago )

Totally ridiculous comment.

The only exclusivity Sony had was to their own creation of The Show. Microsoft could have paid the MLB for the license just like Sony did and made their own baseball game.

Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox. They're worth 3 TRILLION dollars. You think that's not enough money to make their own baseball game? Don't be delusional.

Microsoft spun it like they always do and told the media that they had to trust Sony with their hardware. After they put Sony in that position of not having a choice. Either go multiplatform or stop making one of their successful games. That's a no win scenario.

And what did Microsoft do? They didn't try to sell the game to the Xbox community. They put it on game pass to hurt Sony. Pushing the idea of why buy games that are $70 when you can play them in their cheap service for $10. It was a dirty tactic.

You fell for the Kool aid drink Microsoft served you instead of spitting it out. Hope it tasted good because you were fooled by Phil and the gang.

1d 18h ago
Hereandthere1d 14h ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

Bond revealed that MLB The Show “always came up” in conversations between Microsoft and the Major League Baseball organization. “We always said, ‘We love this game. It would be a huge opportunity to bring it to Xbox.'” she recalled. However, when Microsoft’s efforts materialized, it put the company in an awkward situation where it had to send in pre-release consoles to a rival company.

+ Show (1) more replyLast reply 1d 14h ago
Notellin1d 20h ago

"Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox."

Take a nap, conspiracies are rotting your brain.

1d 18h ago
Hereandthere1d 14h ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

ApocalypseShadow1d ago

Lying to yourself is unbecoming.

Article link tells you all you need to know in Sarah Bond's own words.

Hereandthere1d 14h ago

They were too cheap/inept/lazy to develop their own mlb game, so they port begged for years and bribed the mlb to make the show multiplatform. Like i said many times, xbox brought nothing to the table their 24 years, ZERO.

ApocalypseShadow1d 1h ago

At least you and others get it. Note drank the Kool aid and asked for seconds thinking it was refreshing.

Most don't even know how it all played out but it's there in black and white for all to see. Microsoft brought it up for years until the MLB forced Sony's hand. It was a win win for Microsoft. Kill one reason to buy a PlayStation or kill the game by dropping it in a cheap service to kill Sony's sales numbers on PlayStation.

OtterX2d ago

"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."

Major kudos to Media Molecule for being an upright studio with principles.

Cockney19h ago

They chose well, Sony gave them the backing to pursue their dreams with no restrictions even tho their games especially dreams have very niche appeal. Media molecule and Sony deserve respect for this in an age of risk averse publishing.

RNTody2d ago (Edited 2d ago )

Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.

But hey, at least there's an Xbox Games Showcase to look forward to, right?

Inverno2d ago

Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.

Inverno2d ago

They shut down the servers, that's millions of user created levels gone. That and dead are pretty much the same, it's also been years since 3 and they cancelled HUB soooo.

1d 18h ago
fsfsxii1d 20h ago

They shutdown the servers because no one was playing, no one in the community cared about the user created levels so why keep them up? Wtf you guys would never succeed in running a business.

Inverno1d 18h ago

Yea dood no one was playing so they shut off the servers. Cause people with enough common sense can't just Google why they were actually shut of, right?

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90°

Nintendo Issues DMCA Notice to Remove 8,500 Yuzu Clones

Nintendo made a significant move by issuing a DMCA notice to take down more than 8,500 clones of the popular Switch emulator, Yuzu.

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xpgained.co.uk
gold_drake9d ago

thats so crazy haha.

it will never disappear.

darksky8d ago

The more they try to stop it, the more publicity it gets. The fact is that Yuzu will forever live on torrent and other sites. Nintendo is fighting an uphill battle.

Inverno8d ago

Another 8,500 will take their place. Smh

PRIMORDUS8d ago

There is nothing stopping these people from working on Yuzu clones and sharing them on torrent sites. Nintendo or anyone else cannot do shit about torrents or usenet.

lucasnooker8d ago

lol Nintendo keep fighting this but it never ends. Why do they feel the need to persist? I guess they are in too deep now they have to

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80°

Super Mario 64 DS: Remakes Done Right

Super Mario 64 DS was offered as a launch title for the Nintendo DS, a remake of the classic platform game with a few original tricks.

Chard10d ago

Not with those D-pad controls

CDbiggen9d ago

Needs more appreciation. I never had an N64 so this was what I played. Sure the Yoshi hat mechanic at first is a slog but you unlock Mario and the others for real and then it takes off. Personally I never had an issue with the controls. Can't forget the mini games and the 4 player rumble over download play.

kevco339d ago

Indeed, as stated in the article there were tonnes of control options and very much a 'take whatever you like, leave the rest' attitude to most of the game's extras.

6d ago