1UP writes: "The more I think about it, the more I realize: Wanted: Weapons of Fate is just like the 2008 Wanted movie: It's a big, dumb action title full of visual spectacle and stylistic flair, and not much more.
For the most part, it's a competent romp through a series of action setpieces taking place before and after the movie. You guide your dual protagonists (either Wesley in the present, or his father Cross during flashback sequences) through firefights filled with curving bullets and lots of foul language. The plot revolves around rival branches of The Fraternity and Wesley's mysterious mother, but seriously, I don't watch or play Wanted to keep track of its internal canon -- I do so for the crazy stunts and curving bullets."
Hardcore Gamer: Despite the fact that hundreds of games release every year, the vast majority tend to go ignored by the gaming populace at large. Whether this is a failing of marketing, critical drubbing or just not living up to the expansive heights that we as gamers crave, the bargain bins are littered with titles that go unnoticed or maligned. With Lowered Expectations, we scrape the craggy underbelly of releases gone by to see if a change of perspective can reveal something worthwhile.
I played this game when it released on 360 and I actually enjoyed it. The game was super short but it was really cool bending the bullets and all that. I was thinking of picking it up for PS3 so I can get the Platinum trophy. I am sure the game is super cheap now.
Everyone has a favorite game mechanic, the one that makes a game stand out, shine and earn the crown of our hearts. Alexander of Gamer Assault Weekly takes a look into some of the best mechanics in games.
These are all pretty solid mechanics, but originals like rocket jumping and jump dodging from Unreal Tournament.
One of my favorites was in Legend of Zelda: A Link Between Worlds. The way Link was able to traverse the map by shifting into the wall was fun, and challenging in some spots.
UM writes: I get really pissed off when I throw down good money on a new game, and it ends up being less than eight hours long. If your game is eight hours, and it is decent, you get a pass. If your game is UNDER eight hours, it better blow my mind from the first frame to the last, or I will make an evil face, hiss at it, and bring it back (for full refund) to Gamestop. That is the curse of short games. I make sure they get NONE Of my money. Don’t get me wrong, if I buy a used game and it is short, that is not as big of a deal. 20 bucks for six hours is not a horrible exchange rate.
But if I forked over sixty (very hard earned) dollars, the game I am playing better be an 8-10 hour experience or more, or else we are going to have some issues. Now that I laid down those perimeters, here are six games that I felt were WAY too short to garner the sixty dollar price tag. Also, Portal is not on the list because Portal’s damn near perfection and replayability have it in a category all by itself.
Mirrors Edge... was not short. If it was, then you didn't get the full experience. You should have beaten the single player, then 5 starred all of the challenges. Otherwise, you only got half of the experience.
I think there needs to be a new pricing point for games below a certain amount in hours of game-time.
E.G. A game which has 4-hours or below story mode should be cheaper then a game which has like 8-12 hours for the current price of a game.
I agree with this article, can't talk about the specific games that I have not played but with the concept that there is nothing as annoying as short games priced as full length games.
Jericho was a very short game. Took me around 6 hours on hard difficulty. Don't get me wrong though, I enjoyed it very much, I love the Clive barker stuff.
The first review said 6-15 hours and this one says 6.
I played it at a friends who gets games earlier through his work. To begin with it's nowhere near 6 hours long. We played it on normal difficulty and it took us around 3 hours to complete it. After that there is not much left to do. You unlock 'boss skins' and that's about it. No multiplayer.
Did I mention that you only get to use 2 different weapons (gun, and dual tech-9)? You also use a sniper rifle and a mounted machine gun, but those are only for special stages. Eventhough it only takes 3 hours to complete it gets repetitive fast. The enemies are about as varied as your arsenal. And extremely stupid as well. I found myself using the close combat kill over and over again instead of shooting them from behind cover. You can try this in the demo as well. Just run up to the enemy and press 'B' (360 controls).
I wish it was better. I really want Grin to succeed. Not only because they have lots of potential but also because we're from the same country.
I just wanted to inform you about this before you go out and waste $60 on it. Give it a rent instead. Let's hope Bionic Commando is better, and lasts longer.