IGN writes: "Ever wonder what the profit margin is for a successful independent game? At the Game Developers Conference 2009, 2D Boy's Rob Carmel, who co-created the hit World of Goo, shed some light on the upstart's game development costs and profits.
According to Carmel, the tiny two-man company spent $96,000 during a span of two years as it created World of Goo. It also made investments of $4,000 on hardware, $1,000 on software, $5,000 on QA testing, $5,000 for localization and $5,000 on legal fees."
Gather the Goo Balls and travel the globe in World of Goo Remastered from developer 2D Boy and Netflix Games.
Omar writes: World of Goo is getting a physical edition on Feb. 20 thanks to Super Rare Games. This collector's item will come in two flavors: Regular and Steelbook.
Yesterday, after all these years, I played World of Goo; it's still amazing! It's a great indie that must be played at least once. - Cristian Aguilar
That's pretty interesting.
Wii and PC sales should be around 50/50, if you take into account the huge sales boost they got during the Steam weekend sale.
It would've been nice if he gave specific sales numbers.
BEST GAME!
World of Goo Corporation. Passage of World of Goo. Download World of Goo. Fan site of the game World of Goo.
http://world-of-goo.co.cc/