70°

GI.Biz Interview: Creating with Kodu

Lead programmer, Matt MacLaurin, discusses LittleBigPlanet, user-generated content and XBLA programming.

Kodu's lead programmer, Matt MacLaurin, has said that comparisons of its upcoming XBLA game to LittleBigPlanet are caused by unfamiliarity with the genres, describing Microsoft's title as a "programming language" rather than a level-editor.

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gamesindustry.biz
ThanatosDMC5553d ago

They changed the name again?? Is this that weird game that a little girl was playing and with her scripted performance?

CoxMulder5553d ago

This game would have actually gained my interest if it wasn't for the arrogant prick that is this developer..

Downplaying LBP, calling it a simple level-editor, while admitting he hasn't even played it afterwards. Good job..

Then saying:
"I think one area where they chose differently than we did is exactly in the area of programming, and I completely understand why. Delivering a programming experience to end users is a very, very ambitious concept."

WHAT?! You're serious? Go frak yourself mister developer... And don't be suprised if you get knocked of your high horse at GDC.

Kushan5553d ago

Hey CoxMulder, try actually reading the interview before jumping to conclusions like that.

You said he called LittleBigPlanet a "simple level editor", the actual quote is as follows:

"LittleBigPlanet is a super-cool level-editor that by-and-large avoids programming, as far as I understand. "

Other quotes from the guy regarding LBP:

"I watched some of the videos when it came out and thought it looked really beautiful and I am a big, big fan of that team because of the risks they are taking and their evident passion."

"Their ability to deliver a little modelling tool for creating new objects is great - thumbs up. "

Yeah! Serious downplaying there!

Quit spreading FUD and fanboy fuel.

Proxy5553d ago

We don't have a lot of programmers using consoles. Thus you'll be hard pressed to find people to make good levels.

Power requires complexity, and complexity turns people away and hurts sales.

LBP got far on charm alone. Once the charm fell off, fewer people still enjoyed the game. Admited, there are great levels and many who enjoy LBP - but relatively few.

With Kodu lacking personality, and being even more complex, it will unfortunately fail financially. I hope I'm wrong though - I want more of this genre.

CoxMulder5552d ago

And as I quoted it in my post, I can't see how you can make such a stupid statement. Talk about spreading FUD..

Again, look at the part of the article I quoted, it comes just AFTER the part you quoted.. Is it really that hard to grasp? Can't you read between the lines??

But since he's saying LBP has a little moddeling tool for creating new objects, it'll be interesting to see if you will be able to create a working calculator in Kodu, since it's such a "revolution".

Also, you calling me a fanboy isn't anything but funny in my eyes..

+ Show (1) more replyLast reply 5552d ago
IQUITN4G5553d ago (Edited 5553d ago )

Cox, did you actually read what the guy was saying in this article? - what part was it exactly where he came across as arrogant?

He was very respectful concerning the great work achieved in LBP

I really don't like to be rude on here but you seriously need to learn better reading skills

CoxMulder5552d ago (Edited 5552d ago )

I quoted the part I focused my comment on. All you have to do is read it..

Also, I just don't feel that LBP avoids programming, as the developer states.. In my opinion it just makes it accessible to everyone, it's far more than a level editor (even a "super-cool" one). Just looking at the things that people created will tell you that. (But you'll have to watch more than a few videos..)

I apologize for reading between the lines, forgot how childish my hobby is for a moment I guess..

edit:
I did sound a bit harsh in my first post, this games does indeed have my interest. And from what I've seen this will be a unique experience, quite different from LBP.

There would actually be no need for a comparison, but the 'blame' for that should be put at the feet of the journalist. Naturally the developer is going to praise his own product..

So I'll take back the "arrogant prick" statement..

edgeofblade5553d ago

There is a huge difference between LBP and Kodu. But where they overlap is that they are both infinitely complex. What we as gamers need to recognize is that "impossible" games like this are being made. These game designs used to be a 12 year old wanna-be-designer scribbling on loose-leaf thinking they had the best idea "EVAR", but the current generation of hardware and software is enabling these complex, user-driven experiences in ways we only dreamed of.

So, quit the fanboy pissing contest. This stuff is amazing no matter who makes it.

Proxy5553d ago

But you forgot to mention that the 12 year old spent 20 minutes in LBP making his level, then got frustrated because it was taking to long and quit.

Creative power requires that there be complexity, and complexity is a big turn off to many console gamers.

edgeofblade5553d ago

I agree LBP is incredibly confusing at first glance. Thank god for the tutorials.

We haven't gotten our hands on Kodu yet. We don't know how daunting the creation process will actually be. But I do have high expectations for what the toolset will enable.

I'm not trying to defend LBP or Kodu here. There are things you can do in one that you can't or is harder to do in the other. The keyword here is "different".

60°

Computer Science Teacher: New Hampshire TechFest 2010

from where I say students were excited and were getting interested. I was demoing Kodu, for younger kids, and XNA Game Studio for older kids and getting a lot of interest. Of course it helped that is was in the both next to Harmonex Music Systems. You may have heard of their games Rock Band 3 and Rock Band Beatles? And more! One of their designers came with the new Dance Central and a Kinect device for XBOX 360. Kinect it the new platform that lets you play games without a controller – it follows your body movements. Kinect doesn’t come out for another 10 days or so which means not many people have had a chance to play with it. A lot of people had the chance today though and if the reactions are anything like typical there will be a lot of Kinect and new Xbox 360s being bought over the next couple of months.

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blogs.msdn.com
Bigpappy4973d ago

One wth fresh ideas from learning on the latest tech.

Cevapi884973d ago

I would like to know how much money and resources would be needed to make a quality Kinect game, something that core gamers could be able to identify with

Bigpappy4973d ago (Edited 4973d ago )

But do you want a halfass game to prove a point or do you want a truly inovative fresh game. If it is the latter, then you need to think about how long it takes to develope a good IP on console. Then you might want to factor in the fact that the developers have never worked on anything like this before. Do you really expect them to have anything with the depth the core players are use to before the end of next year?

But in the meantime: Sonic Free Riders, Fighters uncaged and Child of Eden are the closes to core games from what I have seen in the first wave. Star Wars will not come until next fall.

M$ did say they have 70 developer working on Kinect games. We shall see what next year brings.

commodore644973d ago

"M$ did say they have 70 developer working on Kinect games. "

Whoa... really?
didn't know that.

Sounds like this thing is going to be exceptionally well supported by MS and developers.
That's what I like about MS - they actually suport their developers, whereas other companies just call them lazy.

Sweeper_4973d ago

Kinnect is pushing innovation.Sony should take a page from Microsofts book

RetroReborn4973d ago

lmao inovation, really? what came first eyetoy or kinect?

Chevalier4973d ago

"Then you might want to factor in the fact that the developers have never worked on anything like this before."

In what way? It's pretty similar to the PS2 eyetoy. I know it is a little more advanced, but, the basic features are the same. And going down to the basics and working your way up is how good games are made. It will take time to make a good IP though, it may take years I'll agree on that. If anything microsoft should have already made the killer app since they've been developing it for years, you'd think they'd have at least a couple internal studios churning out titles that use it's uniqueness to it's advantage since they have the R&D at hand and theoretically should know the ins and outs already.

Bigpappy4973d ago

How come Sony doesn't have a mind blowing hard core game for the Move? They were working on that before the Wii right?

I am not going to explain the differences between Eyetoy and Kinect anymore. Whats more, the only developer, that I am aware of, who worked on Eyetoy and is now working on Kinect, is Harmonics. Eye toy never got this level of support. So even if they were the same tech my stament is still relevant.

10°

Game creation tool Kodu comes to the PC as a beta

Microsoft has released Kodu, a game developed by Microsoft Research that lets users create their own worlds while teaching them the basics of game development, as a public beta for the PC. To get started, you'll need a Windows Live ID to apply for the beta on Microsoft Connect, where you'll be asked to fill out a 14-question "Kodu Academic Program Questionnaire."

Originally designed as a learning tool for youngsters using Xbox 360, Kodu was released a year ago as service with a powerful programming language that quickly became a hit in academic circles. Since its release, Kodu has been downloaded more than 200,000 times and is used in more than 60 educational institutions across the globe, according to Microsoft. Redmond thinks Kodu's biggest hurdle so far, however, has been that schools needed to purchase Xbox 360s, controllers, and so on to get started. Thus, the software giant has ported the tool to Windows as most educational institutes already have PCs with mice and keyboards.

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arstechnica.com
5257d ago
10°

Do You Kodu?

Edge: Microsoft's Kodu Game Lab has been designed to make many things, the least of which appears to be money. Unless you were paying very close attention on July 1, or have since browsed the midsection of the Community Games channel, you probably didn't know it was out, and might not even know it exists. If you did, and went one further by actually buying it, you'd have parted with a meagre 400 points (about £3.50, or half the price of the Rocky And Bullwinkle game). This must be one of the most muted firstparty launches in the history of Xbox.

To understand it, you first have to understand its creator, Microsoft Research, and the industry-wide problems it's trying to solve. We'll leave that to lead programmer Matt MacLaurin, who does a fine job in just a few moments. First, though, you probably want to know what Kodu actually is, and whether it's really Redmond's answer to LittleBigPlanet. Here's a hint: it's not.

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edge-online.com