20°
7.0

TGS - Boing! Docomodake Review

ThatGamingSite writes:
Boing! Docomodake, a cartoonish mushroom, started out as a mascot for a Japanese phone company and is now the main character in his (its?) own DS game. To be quite frank – when I first got my review copy I was a little confused. Why was the main character a mushroom? Is there any significance to being a mushroom? Why a puzzle game? Through research and taking the time to actually play the title, Boing Docomodake has proven to me that it is a simple and enjoyable addition to the DS library. Don't judge a game by its cover.

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thatgamingsite.com
20°
8.0

AVault: Boing! Docomodake DS Review

It seems gamers lately have been content to just buy the same familiar thing and not branch out to try something new. Boing! Docomodake might not be a completely new style of game, but as a whole package it is a breath of fresh air in an all-too-familiar industry.

10°
9.0

Baltimore Examiner: Boing! Docomodake Review

The puzzles start off very simple, and get a bit more complicated and challenging as the levels progress. There are no time limits set to each level, but your final grade/score is based on the time it takes to complete each level as well as the coins and treasures you collect. The great thing is that none of the puzzles were overly challenging or painstakingly long, which make for a great puzzle solving game for both adults and kids that is easy to pick up at anytime.

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examiner.com
10°
7.0

PM: Boing! Docomodake DS Review

PM:

"With only six family members (plus boyfriend) to save, it's too bad that Papa Docomodake's quest is over too quickly. At eight levels per area, you can plow through the game in around five hours or so, although you can go back to better your scores and buy unlockables with coins you've collected. The game will only run you $20, though. That's a hell of a lot better than most other bargain priced DS games. Maybe you'll pick it up just for the sheer wtf factor, but you'll be won over by Docomodake's cheery attitude and charm, even if its simplicity makes it, ironically, play like a cell phone game."

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playmagazine.com