AutoGaming writes:
"GT fans still have a very long wait for the next installment, Gran Turismo 5. When GT5: Prologue was released all the way back in late 2007-early 2008, people were pumped because of the extraordinary graphics and packaging of the game. However GT5: Prologue is only a small piece of the pie (labeled as a "demo") compared to Gran Turismo 5."
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
EA has announced that Need for Speed Carbon, Need for Speed Undercover, Need for Speed Shift, Need for Speed Shift 2: Unleashed, and Need for Speed The Run will be removed from digital storefronts beginning today, May 31.
From a preservation standpoint, this is the one thing I hate about digital games. And things will get much worse if game streaming becomes the norm.
NFS Undercover, Carbon,Prostreets, Rivals, 2015 Reboot, Payback , 2012 Mostwanted was no good, far as I'm concerned they can remove Heat too . it doesn't matter anymore if Ea remove them they "All" crap.
Ea went down hill after Blackbox studio left.
Ghost did not improved NFS , Criterion did nothing better and here they are back to screw NFS again. 2022 will be another flop as the first title they made (Burnout for Speed)
I own some of these games does that mean I can no longer download them? Or just purchase?
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
damn that Ferrari Project look awesome .
I think we can all see that it isn't from Ferrari Challenge, so please do not make out that it is wrong. He has posted a pick of GT5 P . . and asking Are they tired of waiting, and if so, will NFS: Shift and Ferrari Challenge be the answer - in the mean time . . .
Personally I think NFS: SHift will excit many, but NOT the NFS purists out there. It's taken the game away from what it was, and aligned its self with Grid and Forza more than anything else.
It needed to. Much like TOCA needed to move away from what it was and towards Grid. Everyone said Codies were mad for doing so, but they did a great job, and sold more units than they would have if they had of done yet another TOCA series.
NFS: Shift is a huge step away from the arcade style. If ppl want that, then they'll get it from the new NFS: Nitro on the Wii/PSP and the new NFS: Open World on the PC. NFS: Shift is for racing buffs, and ideally, it should turn out great judging by the ppl they have working on it, and the dev team working on the physics.
Many of whom are ardent racing drivers and fans.
Meh, I'll keep waiting. I have GT5P to tide me over.
lol click on the pic and you will find untouched in game meaning yes it from the game lol.
Of course the Ferrari Project images are in-game. I would expect a PC game to look pretty good.