High Voltage Software is putting the finishing touches on The Conduit in preparation for the title's June release. The Wii-exclusive first-person shooter has made headlines for its smart controls and cutting-edge technology, but an intriguing storyline set to the backdrop of Washington D.C. surrounds the package. To learn more about the tale, IGN caught up with the developer's chief creative officer Eric Nofsinger and producer Josh Olson.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
I like the character re-design. The story seems interesting, even though it is generic. But they did make some good points about a lot of good story's seeming generic at first.
For some reason, I don't seem to enjoy the campaign in FPS game's too much anymore. I liked Call of Duty 4's campaign, and Killzone 2 had a fun campaign as well. I'm a much more multi-player focused guy, though. One of my biggest needs in a video game is replay value.
" IGN: Are there any particular movies or books that The Conduit draws on for inspiration?
Eric: Some literary inspirations for the Conduit were The Sirius Mystery by Robert Temple, The Earth Chronicles by Zecharia Sitchin"
Well who would have thought they were inspired by Zecharia Sitchin?
...That was kinda obvious xD.
Also he looks like Scott from xmen(the movies)