260°

Mythic: The State Of Warhammer Online

Mythic's Mark Jacobs, developer of Warhammer Online, has written a "State of the Game" letter to the community on the official Warhammer site, listing the company's achievements with the game, problems they have yet to overcome and upcoming projects.

He starts off his letter by saying that the last six months have been very hectic for Mythic, but quickly goes on to say that the recent Patch 1.2 and the upcoming 1.3 will represent possibly the largest amount of new content and changes to an MMO ever over a few months, a brave claim indeed.

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herald.warhammeronline.com
Maticus5533d ago

I think the game hasn't done as well as expected, but it will pick up. Even WoW took a while to build up it's popularity.

Leord5533d ago

Not really. Its original problem was overpopulation, and the fact that the infrastructure couldn't handle how many people tried to use the service. They started out with a few million in the first year, and have just gone up up since then....

kalos5533d ago

Never skip on your tech budget, only bad things can happen

Maticus5533d ago

Well I meant more that it didn't start off with 11 million subscribers straight out of the box, I think WAR devs were expecting a million to start off easy. They have around 300k at the moment, after 6 months.

Leord5533d ago

Yeah, and as I said, EQ2 was considered "successful" back in the day with 400k. They are not doing that bad at all. Perhaps I should open my CE box...

Cogo5533d ago

Heh. With WoW around, it's really hard to see anything below a million to be successful.

Jinxstar5533d ago

I played it and the problem is how PVP centric it is and how unappreciated Order is. Just like Horde in wow and how 90% of the servers outnumber alliance by about 3/5 except in WAR the Order look even lamer... Goblin or Pope looking elf with conehead hat?....

In WoW you have a ton of PVE but this game is designed for PvP... Makes it kinda dull for either side honestly. They need a cap on how many x or y races on each server. They can't do that though... Makes it a problem because if you play as order all you towns are burned all the time and your ganged up on regularly and it gets old getting killed non stop. If your destruction then you rarely get to kill any Order because they are already all dead or hard to find... Honor gets dished out in small chunks...

I stopped playing after about a month. The game was kinda fun with the public quests and such but really it kinda got old fast...

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Leord5533d ago

I am really glad they haven't died out yet. I don't even play WoW any more, and my WAR CE box stands unopened at home... Just don't have time, but I wouldn't mind if they DID become a good competitor against WoW...

Maticus5533d ago

Indeed, competition is always good. Especially for a massive game like WoW. Only good things cam come from it.

Leord5533d ago

Yeah, I agree completely. Having said that, Mythic were major pricks before the launch saying they would kick wow's ass and all that. There is a certain satisfaction that they didn't, and have to eat their words.

Maticus5533d ago

Yeah that's why I can't help feeling slightly smug, as a WoW player.

Cogo5533d ago

Yeah, their CEO or whoever it was tended to sound very smug, but I just ignored that, since it was very unlikely they would really beat WoW...

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Dorjan5533d ago

It is odd that there is no mention of why they did it to their fans...

Leord5533d ago

"it" being the closing of 40 servers?

Dorjan5533d ago

Yeah, sorry. After reading the article it was the last thing mentioned. I forgot to mention that though!

thetamer5533d ago

Let's hope it does the trick. It's always hard with patches

Fyzzu5533d ago

This content will hopefully assuage a few fears about WAR. It's not exactly unheard of for MMOs to close servers after the honeymoon period, when a lot of the players who just signed up to check it out head off. I reckon it's doing okay.

Leord5533d ago

People tend to forget that before WoW, EQ/EQ2 was considered to be "successful", with some 400k subscribers. If WAR keeps a few hundred thousand, they have potential to grow a lot over the next few years. It IS built on a more modern engine that WoW to start with...

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80°

10 MMOs That Died And Left Us Feeling Empty

Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.

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mmogames.com
Casepbx2865d ago

I still miss City of Heroes.

2865d ago
PurpHerbison2865d ago

I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.

30°

Top 5 Disappointing MMOs

MMO-Play gathered a list of the most disappointing MMO's in the history of gaming.

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mmo-play.com
20°

Five Ambitious MMOs That Never Took Off

Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."

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denkiphile.com