150°

Ninja Blade Propels From Software Forward

Andrew Weymes of The Nightly Gamer writes: "Although From Software has been around for more than two decades, they've never really been a household name like other third party developers such as Capcom, SEGA or Square Enix. The reason for this is because they've stuck to niche' genres for the most part. From Software already has a couple of well known series such as Armored Core and Tenchu but the recent demo of Ninja Blade on Xbox LIVE suggests that their popularity is going to continue to rise."

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thenightlygamer.com
Sonyslave35557d ago

i love the demo the game look awesome

MrWeymes5557d ago

I expected very little from the demo but came away quite pleased. It has also built my anticipation for Demon's Souls as well which is also by From Software.

zoneofenders5557d ago

well the best game from From Software this gen is Demon's soul.
King's field reborn FTW

MrWeymes5557d ago (Edited 5557d ago )

I'm still waiting for my japanese copy of Demon's Souls to arrive. Have you imported it as well? How is it?

DelbertGrady5557d ago (Edited 5557d ago )

He's probably just trolling. I don't think he's played any of From Software's games. The article mentions Tenchu Z but leaves out Otogi 1&2. From softwares best releases imo. The Tenchu games were only good when Aquire handled them.

I've played Ninja Blade at a friends who's got a modded 360 and I liked it alot. It borrows from both God of War and Ninja Gaiden but does it really well, while it also adds what I would call a blockbuster feel. Everything is over the top and when you thought you had seen it all the game just keeps surprising you.

For me the game got alot better once I had levelled up my weapons and ninjutsu skills a little. It unlocks new moves and magics that are awesome. And you can replay earlier stages just to get more xp, which is nice if you get stuck later on in the game. I only got to the third stage but was very impessed with what the game presented. Well worth my moneys.

Hiruma Youchi5557d ago

Demon SOul ? How do you know that? Wasnt demon soul that game that Scored 70/100 in RpgGamer? and 72/100 in famitsu? Most reviews I saw of Ninja blade at this date were Higher than 75%. So eff you mean with your BEST GAME THIS GEN? eff outta here

get at me

zoneofenders5557d ago

you havnt got your japanese version yet? if you are not good at japanese there is a Asia Version with english subs.
i preordered it from YesAsia. It took 25 day for the game to arrive. Demon's soul sure is a niche game. but it is a niche game with very high quality. challenging battle system instead of mindless button mash, dark and mysterious background.The online mode is also very refreshing and interesting.

however, the difficulty is very high so i would recommend choosing the Noble for the first playthrough.

MrWeymes5557d ago

@Soda

I didn't mention Otogi because I didn't mention many games from last generation although I agree that they were fine games. Also, I talked about Tenchu Z negatively.

@Zone

I have no knowledge of the japanese language but the asian version was just shipped to me a few days ago with english dubs.

Marceles5557d ago

No, Enchanted Arms is the best

/sarcastic comment of the year

IdleLeeSiuLung5557d ago

I tried the demo today in the US Xbox Live, but the controls weren't as good as I hoped. Game is decent though and probably worth a buy once it hits below $30.

MrWeymes5557d ago

lol, Enchanted Arms was a decent distraction when there weren't any RPGs available for either consoles.

DelbertGrady5557d ago

My bad, should have read the whole article before I commented. I was in a bit of a hurry when I wrote it.

SixTwoTwo5557d ago

I got the english version last week and I must say that I am pleasantly surprised at how fun and addictive the game is. Especially the coop. The game is very focused and specific in terms of what your supposed to do. I find this VERY refreshing after going through other RPG's like Oblivion and Fallout 3 where its very easy to get lost and lose focus. You hunt and kill demons. Its simple while at the same time extremely challenging. Explore dungeon, kill demons, collect souls, buy/upgrade gear, rinse and repeat. I love the game but at the same time I find it depressing because Sony's low expectations for its success makes the thought of a sequel wishful thinking. =(

Haters be damned =(

Simon_Brezhnev5557d ago

hopefully Demon's Soul come in the mail today i got mines from ebay the asian edition anybody who wants to co-op send me a message

kevnb5557d ago

90 bucks Canadian is alot to import a game.

+ Show (9) more repliesLast reply 5557d ago
000000000000000000015557d ago

I can't believe anyone having troble with the controls, I'm 58 years old and didn't have any problems adjusting to the controls in a few minutes! I guess some people just can't play video games!

MicroSony4Life5557d ago

Cause I hated Ninja Gaidens controls and the camera was off allot of times.

mrnjl5557d ago

Its ninja gaiden but with those annoying push this button now or die sequences

I cant stand games that have too much of "push button A now! (i dodge an axe blow)....game continues... push button B now! oops didn't get it in time now Im dead" Poor lazy game design in my opinion

I want to decide how to kill the enemies or how to dodge a guy coming at me on a motorbike and experiment in different ways, not the game telling me what button to hit and when. I also prefer to sit back and enjoy the cut scene not have to look at one part of the screen waiting for a button prompt to come up or Im dead. God of War on PSP especially annoyed me. I actually stopped playing it after 3-4 levels because these sequences were in the boss fights! For me it ruined what seemed to be a fun game and looks like Ninja Blade is also plagued with this rubbish ...what a shame.

MrWeymes5557d ago

Most of the time I would agree that QTE's ruin a good cutscene, but in the case of Ninja Blade, the cool actions don't happen until you've made the button press. I didn't mind the QTE's in the demo of Ninja Blade and I'm looking forward to the full game. I was going to import it, but I have so many games to play that I may as well wait until it comes out in North America.

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220°

Sekiro Is Not From Software’s Best Ninja Video Game

Ninja Blade is From Software’s best ninja game of all time, including Sekiro: Shadows Die Twice. At least it’s the best version of a specific type of ninja game.

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escapistmagazine.com
1877d ago
Vanfernal1875d ago

Well aren't you cool? Taking a game that was pretty much universally acclaimed and then saying that one that received mediocre to bad reviews across the board is better... There's always one "hipster" out there with a contrarian opinion.

1875d ago Replies(4)
AK911875d ago

I don’t remember much of it but wasn’t it a QTE heavy game like Asura’s Wrath and GOW3?

NecrumOddBoy1875d ago (Edited 1875d ago )

It was like the Xbox Ninja Gaiden with an insane amount of QTEs. Not bad but not innovative.

SamPao1875d ago

Asura's Wrath and GOW3s QTE usage are planets apart though :D

Youngindy211875d ago

Both of those games were good so....

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30°

5 Games You Didn't Know Were Made by the People Behind Dark Souls

FromSoftware is a game developer that has found popularity in the gaming industry thanks to their widely popular and best-selling series, Dark Souls. They may have gained notoriety from this series, but they have been around since 1986 with their first video game published in 1994 and have produced many popular games. Here are 5 games they have made that are not Dark Souls.

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bitcultures.com
Chaos_Order2967d ago

The Adventures of Cookie and Cream (Or Kuri Kuri Mix as is known in PAL territories) is actually a pretty good game, and gets damn hard in the latter stages.

I'd love to see FromSoft make King's Field 5, or maybe another Armoured Core. I love the Souls games, but I don't want to see it milked for all its worth.

Duke192967d ago

Didn't they also make the 3D Dot Game Heroes (or something like that).

I actually enjoyed that a lot on PS3

eyoung252967d ago

They actually only handled publishing in Japan. It was developed by Silicon Studio.

eyoung252967d ago

I wanted to keep the entries to their own respective genres. Chromehounds and Armored Core are both mecha. I almost included it though.

DarXyde2967d ago

I came here to learn something new and left disappointed.

DarXyde2967d ago

...I'm saying I knew FromSoft had a hand in all of these games. I would know, I own/ed most of them.

WhyWai882966d ago

Armored Core series producer left From Software.
My guess is the company shifted all focus to Souls series... :(
RIP Armored Core....

eyoung252966d ago

I would love to see them come out with a new IP in the mecha genre. Armored Core was cool, but I think they have expanded their skills to make a more unique game.

80°

Should Quick Time Events Go Away?

"In Mortal Kombat X, Most of the cut scene fights are just there for you to watch, then every once in a while unannounced, the game goes to a quick time event." -Play Legit

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playlegit.net
johndoe112113320d ago (Edited 3320d ago )

Play Heavy Rain and the walking dead series then see if that question is even worth asking.

Roccetarius3319d ago

Remove the button prompts and release it as a movie, then see if the question is worth asking again.

SamPao3319d ago (Edited 3319d ago )

Well I guess every game that is ever beeing watched on any videoplatform and peoplr enjoy it, should then not be a game. Very thoughtful

xHeavYx3319d ago

Lol, people complaint that all games are similar, and when a game comes out that's different, people complaint that it's different.

Summons753319d ago

You mean remove the gameplay, take away all the player choices that make each playthrough unique, and release it as a movie....it would be a terrible movie. One of the best things about Heavy Rain was that all my friends had different playthroughs and endings making the game unique and fun to talk about and replay. Terrible argument, you can say that about any game.

DragonbornZ3319d ago (Edited 3319d ago )

For me it depends on the game. TWD, Beyond two Souls, they're fine and they work really well. And I don't mind QTEs in other types of games as long as they aren't heavy.

gangsta_red3319d ago

QTE's are an old tired design and Heavy Rain is definitely not a good example to use in defense of QTE's.

QTE's in a lot of games have become pointless and a cop out for boss battles (Dying Light, ugh) or unnecessary for mundane actions during a cut scene just to make sure the player is paying attention.

It's time for developer's to come up with something else or just drop this tactic all together.

johndoe112113319d ago

Heavy Rain is THE most perfect example to use in defense of QTE's. That entire game was QTE's and these were the review scores of that game:

1UP.com A-
Edge 7/10
Eurogamer 9/10
Famitsu 37/40
G4 4/5
Game Informer 9.5/10
GamePro 5/5
GameSpot 8.5/10
GameSpy 4.5/5
GameTrailers 8.9/10
GameZone 9/10
IGN 9.0/10

That game was critically acclaimed by reviewers and users alike and made the entire world know the name Quantic Dream.

Also The Walking Dead series and The Wolf Among Us are 90% QTE's and they have also received critical acclaim from reviewers and gamers alike. There is no justification for getting rid of QTE's except for gamers whose brains are incapable of comprehending anything other than aiming down their sites and pulling a trigger.

Revolver_X_3319d ago

Heavy Rain was a commercial and critical success. If I recall, TWD Season 1 was also a dominant GOTY winner. I have no problem with games designed around the concept. There is room for games of all kinds in my library. Now when QTE's are shoved in like RE6, Dying Lights' boss(you mentioned), and Shadow of Mordors' boss, it does get disappointing.

kneon3319d ago

Most of what people are calling QTEs in Heavy Rain aren't even QTEs. They are simply dialog choices that seldom have a time limit, and even when they do the timeout is usually quite long, certainly not quick. If they had used a different UI for dialog choices then there wouldn't have been any discussion about them.

The real QTEs in Heavy Rain are primarily in the fight scenes and there their use is perfect. Because there are no do-overs in Heavy Rain using QTEs is a great way to build tension. Every time you miss one things get more desperate because you know if your character dies then they really are dead for good.

3-4-53319d ago

QTE's are insulting to peoples reactions times.

* Imagine if EVERY single jump in a Mario game was a QTE......

They had their 15 minutes.....lets move on.

gangsta_red3319d ago (Edited 3319d ago )

Heavy Rain was critically acclaimed for that time, but the more recent Beyond Two Souls wasn't, The Order has just been ripped for having too many QTE's, a lot of people were disappointed with a certain handling of Dying Light. And I remember Heavy Rain was also criticized for its over use of QTE's also by a lot of reviewers and gamers.

More games recently have been criticized and reviewed harshly for having to rely too much on QTE's. Sure their are a few games that are the exceptions like the Walking Dead or Wolf Among Us where the story trumps all but that is a small percentage with other games that have you press X to pay your respect, or repeatedly press X to open a door, or press Y, A, B and the end boss is defeated.

"There is no justification for getting rid of QTE's except for gamers whose brains are incapable of comprehending anything other than aiming down their sites and pulling a trigger."

How is that anymore braindead like then hitting the shiny red button when the big TV says so? Just recently I was playing the MK X storyline and right off the bat Johnny Cage starts fighting Scorpion in a cinematic, all of a sudden...press X...why? The real gameplay didn't even start and there was no reason or warning that a QTE was going to happen in the very beginning of the game.

+ Show (2) more repliesLast reply 3319d ago
ZaWarudo3319d ago

Yes, they absolutely should.

johndoe112113319d ago

Obviously you never played heavy rain or the walking dead series.

magiciandude3319d ago (Edited 3319d ago )

I have Heavy Rain and it's only fun playing through it once even though the game has multiple endings. The game is a novelty, but that's about it.

Personally I want more control over the action rather than press X O X ◻ ◻ O △ X X △ or die, fail, branch out, etc. Now, I forgot quite a bit about Heavy Rain since that was many years ago, but I do remember the entire game being QTE laden.

Mikefizzled3319d ago

Thats like 70% of a David Cage game.

WizzroSupreme3319d ago

Yes, yes they should. They've always been an excuse to escalate drama through lazy button prompts than any game design.

The_Sage3319d ago

Should quick time events go away?.... Yep.

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