RPGamer writes: "Back in 2003, the .hack games were released three months apart, and the wait between was probably somewhat frustrating. Being able to play them back to back, however, comes with certain revelations. Specifically, it becomes apparent just how short these games truly are. Starting with .hack//Infection and having now gone through .hack//Mutation, my game clock only reads thirty-two hours, the typical length of a standalone RPG. Had I paid full price for these games when they were released, their mediocre nature and prohibitive cost would certainly have made me unjustly skeptical of its eventual successor, .hack//G.U. Thankfully that didn't happen. In any case, .hack//Mutation is the second part of the original .hack quadrilogy, and it's really just more of the same."
Today Cyberconnect2 released a new video starring President Hiroshi Matsuyama responding to a rather popular question about the .hack series.
They've literally been saying this since 2017, but it's good to know.
I would buy it! I don’t think it’s the greatest game or anything but the story and premise I find novel. I’m getting through .hack GU last recode right now.
Cyberconnect2 comments on the possibility of the games from Project.hack to receive a remaster on current hardware.
TBH i would have remastered the Project .hack over these. Like the GU is great just .hack to me was much better.
oprainfall writes: “At oprainfall, we strive to bring you the best news and content related to niche gaming and related hobbies, like anime. All these are forms of media that we find enjoyable and want to share with others. But there are some stories, some experiences, that bleed into other media forms. One franchise explodes across so many media channels that it’s mind-boggling and, at times, can seem completely overwhelming. But no matter how you get into it, you’re generally guaranteed to enjoy yourself and certainly going to walk away from it with more questions than answers. I speak, of course, of .hack (pronounced ‘dot hack’).”