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'Killzone 2' Multiplayer - Great Game Hurt By Controls?

"Why would you ever ADD lag to your game? Since the dawn of multiplayer gaming, we've been fighting a war against lag. We play video games for 1:1 controls. Adding lag is one of the worst design choices ever. Guerrilla Games was attempting to add weight to the character, but all it does is hurt the way the player actually controls the game.

Think about trying to line-up a quick headshot. You move the analog stick to the right, but overshoot the person just a tad bit so you let off the stick. You've just racked up two instances of the input lag. Now, you re-aim, hitting left on the stick. Another piece of input lag on top of the pile. While the controller is sweeping back across their head, you hit fire! Except, by the time the game registers the shot, your controller has moved beyond your target. Now, you attempt to readjust, but you're still going to be dealing with the lag. By the end of that, you're running a delay of about half a second, which is liking pinging 500ms to the server."

Pennywise5551d ago

What lag are they talking about? I feel like I am in the twilight zone reading this junk.

original seed5551d ago

People say it "realism" but to most its LAG.

Frulond5551d ago

i agree, what lag? i don't freaking get it...

original seed5551d ago

LOOK at the video provided. There is movement lag. It has been acknowledged by the Devs. Its there on purpose to add weight to guns/mass etc. There IS MOVEMENT LAG.

gaffyh5551d ago

There is almost no lag in the movement, it is very unnoticeable, only people complaining about it are just fanboys trying to pick apart the game.

5551d ago
sajj3165551d ago

Get terminologies right G4. Its not LAG. Its called a design decision. To add weight to the guns and movement, it was purposeful to add a bit delay to response time of your character. You know ... when I think about turning left, I don't immediately turn left. When I think about jumping ... I don't immediately jump. Its the difference between realistic controls and 'arcade' controls.

ActionBastard5551d ago

The term "lag" when used in reference to Killzone 2's controls simply means "I suck at FPSs if they don't play like GameX". For most Killzone players, the "problem" isn't a problem. The more you play, the more comfortable the controls get. It's very similar to every other game you've ever played and had to adjust to the controls. However, since it is Killzone 2 and a Sony published title, it makes it all the more noticeable.

WildArmed5551d ago

aahhh
so realism is called 'lag' on the internet.. gotacha..
so.. basically lets go back to the 8-bit games where realism wasnt an issuue ^^

jk.
I agree, but its what makes K2 different from other shooters..
SUCK IT UP AND GET USED TO IT.

Ju5551d ago

For me personally I like it very much how it plays. The controls just balance out the gameplay. No damn camper who just sits there shooting at you - without the need to adjust. No, now you need to adjust for every single shot. That's skill in my book. I am rather happy about that. Its so back to the basics. Might hurt the "click and shoot" crowd, I can understand that.

staub915551d ago

It is weight...

Like in real life you know?

Some people will find any excuse to bash a game.

StephanieBBB5551d ago

Nope no lag on my TV :S

If you push the button rly fast it sometimes doesn't respond but if you push it like your normaly is doing it's no lag whatsoever.

PrimordialSoupBase5551d ago

This is the dead zone on the controller. It's not an intentional choice made by Guerilla.

goflyakite5551d ago

How about instead of me looking at the video provided, I go turn on my PS3 and actually play it for myself.

We all have the game now, why don't you stop being a blind fanboy and give it up already.

Mindboggle5551d ago

Im fed up with this control crap. Ive been playing the multiplayer for 8 hours and the controls are not even an issue, im having the most fun ive ever had on an FPS.

Ryo-Hazuki5551d ago (Edited 5551d ago )

I am really getting sick of all of this crying about so called "lag". It is not lag...its realism. It takes time to have the scope come to your eye...it cant just magically come to it. Most of the time the people who are crying are the guys who suck at the game. ex dont mash the analog sticks when aiming..just be calm and you will be perfectly fine..ex. dont scope in close qtrs combat, its retarded and unrealistic...this is not COD...you will get your ass shot doing that. Learn that your guy has weight to him....hes carrying a gun and wearing armor...you have to adapt. This not a game when your gun is basically floating weightless everywhere. Learn to adapt

By the time you beat the single player campaign....the controls are like second nature.

XxZxX5551d ago

HUH!!!WTF!!!
Actually The real meaning got like this.
I suck on Killzone 2 not because I got owned by almost every FPSer, but it's because of the lag, Movement lag, I cant dodge bullet like that.

SiLeNt KNighT5551d ago

i have to admit im not all that fond of the slow response when turning due to 'weight', even though im used to it by now and can rack up the kills its slightly too slow. you can compensate by turning up sensitivity but it gradual. meaning you start turning slow then speed up which makes it bad for shooting people off in the distance. we're use to playing other games that dont have this feature so it just takes time getting used to. i dont notice any lag in any other way though like this article is stating. the servers are SLAMMED right now and it runs smooth as can be. More than i can say for cod4 when it came out. tell this guy to get off the dial up! 'o'

KillZone2=Best game I've ever played.

Kill Crow5551d ago (Edited 5551d ago )

At first everyone denied it, now they're saying it's deliberate realism ... anyone still denying it's either never played KZ2, or has never played another FPS ...

and anyone calling it deliberate is in denial.

It's lag, plain and simple.

EDIT - Disagree with what, that you denied it at first but now accept it as realism, that it's lag, that you're never played another fps .... ????

gaffyh5551d ago

@above - Obviously it's realism, why would they put "lag" into a game on purpose, or does that not compute? They put the "lag" in because of inertia/momentum, meaning when you start moving a gun you move a little slowly and speed up (gaining momentum).

IT'S WHAT HAPPENS IN REAL LIFE.

Kill Crow5551d ago (Edited 5551d ago )

it's what doesn't happen in ANY other FPS.

If it's realism and been added on purpose, can you provide a link where it's explained please? Surely the developers would be proud of adding such a realistic feature to their real life battle simulator from another planet?

It's it's so real, where's the snotty noses and f4g breaks?

Where's the realistic butt scratching that ensues from where the same army fatigues for weeks on end?

You guys take this Waaay to seriously, and calling it "Realism" is the funniest thing I've ever heard !!!!

Peekay5551d ago

what does weight and realism have to do with pressing a trigger and experiencing a delay to when the gun actually fires. People watch the video. Someone should send this to GG games. Oh and I've seen that first video that came out in the first week when the demo came out. That looked fake, but this is completely different and looks legit...

PrimordialSoupBase5551d ago

I love how people apply tenuous meanings to avoid an evident problem. It's like Superman 64 in which they made the terrible draw distance a part of the game's story. Classic.

darx5551d ago

That's what killed the game for me. I hope they patch. Let a few other prospective buyers aware and are now holding off on the purchase. Ireturned mine the following day. If they patch I will pick up on the used.

Never one to complain but as far as targeting goes the worst I've expierienced in a FPS and I've played, who knows, 60+ over so many years. Including some of the worst ever.

original seed5551d ago (Edited 5551d ago )

Lets call it a "Delay" if it makes Fanboys feel better. I also have Killzone2 at comment 1.13.

Im not being a fanboys but instead acknowledge that there is a problem with it. I would like it to be FIXED. That is all. Alot of Killzone players want it fixed.

Im sure in time it will be fixed. Lets just hope people have not given up on the game by then.

Mikerra175551d ago

its the deadzone not the lag

darx5551d ago

To the complainers who are complaining about the complainers complaining about the controls- are you a little blinded due to the 4 year wait and now feel the need to justify your purchase.

techie5551d ago (Edited 5551d ago )

This info is false. If they are talking about MP lag - it's the servers. They haven't put lag into the controls.

Getting really annoyed by people confused the weight GG have put in as lag. They are two different things - if you are experience the latter, GG don't want it to be there and it is NOT intentional.

The WEIGHT is intentional - that weight is NOT lag. I experience no lag - except the lag in some online MP games. When I hit fire, it's immediate in SP and most MP games. Enough of the articles which don't know what they are talking about.

Kill Crow5551d ago (Edited 5551d ago )

I bought a PS3 just for this game. it's really as simply as that. I love it, but It doesn't play as nicely as other games. It looks 10 times better than anything else, but the *srcsm* "realism" */srcsm* just doesn't do it for me.

Having only just got on the PS3 ship, I downloaded a bunch of demo's the other day, and expecting to absolutely HATE Haze completely, I found that it wasn't so bad after all. It plays great compared to KZ2. It looks about 20 years older than it, but it still plays right.

But I guess this is a symptom of how gamings changed with the advent of online patches ... Sony fans moaned non stop about gears of war being broken, but it's patched now ... and I'm sure KZ2 will get patched too ... but don't be lame and call this deliberate ... it's rubbish and needs fixing amen ....

EDIT: below - I did .. the GTA driving sucked ... I swapped GTA within the first week ... couldn't stand it ...

EDIT: Sarcasm below - Good point, if it's realism, why's it the same regardless of which weapon including knife and pistol. Surely the rocket launcher would have more lag ... this is silly your point proves it

Buttons5551d ago

The funny thing is that they never nitpicked GTA4 for what it did to driving as they did KZ2 for what it did to gun movement.

Sarcasm5551d ago (Edited 5551d ago )

I honestly think due to the deferred rendering and the amount of post-processing effects, is what's really causing the "input lag." I'm pretty sure GG looked far into it before, but simply cannot help the lag so they are claiming it adds weight.

Because let's be a little constructive here. Sure, adding a feeling of weight to a 25-35lb gun is ok, but there's no excuse why it still feels like you're holding a 25-35lb gun when wielding a knife, or pistol, or even the SMG's.

And before you go and say "you fanboy" blah blah blah, HELLOOOO? Look at my avatar, and all I've been playing is Killzone 2.

Oh and for others who trying to minimize the "lag" I did the force into 1080p mode if you have a 1080p tv. Matching the signal to the native resolution of the TV helps reduce any input lag even if it's only 5-10ms, I still feel a difference.

Real Gambler5551d ago (Edited 5551d ago )

I'm not 100% sure but if you can press the trigger in less than 133ms, and fire a bullet, you win a prize!

Normal pressure on a REAL trigger could be anywhere from 1.2lbs to 4lbs (500gr to 2kg) of pressure. By the time your finger "compress", you already spent 133ms and you have not even pulled the triger yet! This is why Snipers use special kits with double stage triggers no?

And guess what, that's why real people get shot anyway... Nobody can dodge a bullet in 133ms, so even if there's a trigger delay with real weapons, nobody complaint about it : )

P.S.: Last time I checked on CNN, I didn't saw any soldiers jumping up and down in the field while spinning around 360 degree with 50lbs gear on their back and doing head shots. In my book, Killzone is closer to real life than Counter Strike (Doesn't mean I don't like Counter Strike, it's the game I spent the most time on!). Both games are awesome, and both have different styles. End of story.

darx5551d ago (Edited 5551d ago )

You do realize that this is a video game, right? The realism BS is just that, a load of BS. Sitting on my soaf with a plastic controller in hand, this is what's supposed to be real? Get a grip!

Also taking 20 rounds to your body and recover in 10 seconds doesn't seem all the real to be quite honest.

Homicide5551d ago

Here's the lag: http://www.youtube.com/watc...

I've been experiencing it too, and it put me off the game. I'm no longer interested in KZ2 until they patch it up. Also the official playstation forums are filled with complaints so don't say they don't exist.

techie5551d ago

THAT video is from the demo and it's a big. That does NOT exist in the game. If that's in your game, then you are not playing the same game as me and others. We don't get that lag, so that video is not representative of everyones experience - and so is NOT a problem inherent to the game itself.

xwabbit5551d ago (Edited 5551d ago )

Homicide go troll else where lol. Go back to playing on ur 360, if any 1 really played the demo they would get used to the aiming the second time playing it and the demo is way short. People cry cus they want another cod4. BTW the full game has faster sense than the demo does.

Time_Is_On_My_Side5551d ago (Edited 5551d ago )

lol, I'm with you and what's really stupid to only see this "lag" the video has to slow down dramatically. It's like the comparisons with different versions you don't see anything different with them until you zoom in 1000x to see that one missing pixel. This person is talking in ms meaning millisecond that equals to one thousandth of a second, come on.

In reality even looking in the mirror takes time for light to bounce back into your face to see yourself. This is pathetic, just someone trying to start an argument over milliseconds, one thousandth of a second, lol one thousandth of a second.

Peekay5551d ago

I agree that video that Homicide just showed is a load of crock.

But this video isn't: http://g4tv.com/thefeed/blo... by g4tv is legit

There is a lag and you cant say it's intentional or has something to do with weight and realism. Like Kill Crow above says - the rocket launcher would take ages to aim if this had anything to do with weight...

LastDance5551d ago

What is with all the babies and CONTROLS lately. If you dont like them, stop playing the goddamn game.

RE5 Is fine as it is.
Killzone2 is fine as it is.

People are going to complain so much that every single game is going to feel exactly the same because no1 can handle anything different.

Only noobs complain when they suck.

phosphor1125551d ago

-Try swinging a 10 - 15kg gun 45 degrees accurately.
-Try pulling the trigger. Notice the bullet will not fire RIGHT when you start to pull it. Hammer/Pin needs to hit the bullet from the time the trigger is fully depressed.
-I'd like to see you auto aim/lock onto my face while trying to punch me, not gonna happen
-Notice how with every gun, there is no auto aim? I didn't think that happened in real life either.

You guys just LOVE to make up sh!ttastic excuses to make a PS3 game look bad. Agree, or disagree, I don't care, but there is absolutely NO REASON TO HATE ON A GREAT GAME. NO MATTER WHAT CONSOLE. I hate the Wii, doesn't mean super mario galaxy is bad.

0verdrive5551d ago

lol man im disapointed in myself for even wasting my time posting, but i might as well spit it out

for those who say that it is is not intentional, or that it has to do with the deadzone on the controller rather than intentional programming, that is stupid. firstly, there are 100 other fps games out there, and they dont have the controller delay, so it definitely has nothing to do with the ps3 or the controller, its obviously something that GG intended to do. secondly, the deadzone for the controllers is variable, in socom you can set the deadzone very low or very high. using this logic, the deadzone is obviously set high on purpose giving minute control lag. hell, i believe that it is set on purpose to give more weight, because if youve played the game, its obvious that you feel weighty. go back to cod4, and you feel like a floating gun. even worse for halo. all fps b4 kz2 have used that formula, you look around silky smooth, and it just does not really give you a sense that you are actually a person. i do get that feeling in kz2. hell some people may prefer to sacrifice realism for ease and playability, but some people, myself included, actually find it appealing.

that being said, i dont know why everyone is btching about this. honestly, fps on consoles with controllers is stupid, it lacks precision and control that you get with kb+mouse. if you all can get used to playing fps games on shtty controllers, INCLUDING the xbox pad because that sucks too, you can get used to a 1/20th a second controller lag.

stop whining like little girls.

popup5551d ago

The funny thing is that I got it and I don't like FPS that much any more (not very good at them and not interested in multi-player) but of my list of 15 or so buddies on PSN from work, only one of them has got this game. None of them are mad PS3 fanboys, none of them follow PS3 news with any degree of passion but all of them got a PS3 cos they had a PS2 and all of them are still playing COD4 like there is no tomorrow!!

Many got the demo but it is like they don't understand that playing COD4 for months is going to make them feel confident, comfortable and is going to massage their ego's because of their accumulated skill with it and any new game is going to feel 'different' at first but that does not seem to matter. They still feel that COD4 has plenty of life left and anything else is simply 'not COD4' and does not feel like it!

Then there is me, Mr. non-FPS man, loving every minute of it and although I own all the platforms, I am glad that someone proved that the PS3 really can provide something to truly drop your jaw in graphical and immersive terms and raise the bar. In fact, the demo really does nothing to prepare you for the stages that follow and noone will be left in any doubt that this really is quite something!

I have never even played any of the COD's and although I still suck as bad at console FPS as I always have, it makes me sick to see all the babyish control-wingers when I am knee deep in a totally convincing warzone and loving every minute of it!! The only lag is the time it is taking for people to learn a new skill - and for some it seems, 10 minutes is all they need to be an expert judge!

hmmmm.

andron5551d ago

Should check their router and that their broadband is working right.

Because that's where the problem would be if there was any...

funktion_d5551d ago

Ohh it's not junk. it's a really serious problem that for a lot of people just makes the game... very disapointing to play. (the game is great, the controls.. omg!)

How anyone does not think that.. it floors me, and begs the question, "how long have you been playing video games anyway?

UnwanteDreamz5551d ago (Edited 5551d ago )

AHAHAHAHAHAH cry babies TOP 6% for the week and I didn't even play COD online. Control lag? Nope you have just been playing other games and this one doesn't control like those games. LMAO check my trophies (PSN UnwanteDreams) just admit you want CODMW2 and boo hoo KZ2 wasn't it...........

EDIT: A commentor below hit the nail on the head. Some people want to jump online and be as good as they are in other shooters. AHAHAHAHAH you got to GIT GUD like the rest of us. Lazy gamers thought they could just jump in and own everybody.

GarandShooter5551d ago

Seed, it's not lag, it's not delay, it's physics. It's inertia and momentum. You know inertia, that whole 'a body at rest tends to stay at rest, a body in motion tends to stay in motion' thing. If you don't like it, so be it, you're entitled to your opinion. Accept that there are people with no problem with it. I'll be the first to admit the controls take some getting used to, and may not be what you've come to expect from playing other shooters, but after a little gameplay become second nature.

I'd be willing to bet a lot of the people pissing and moaning (and not necessarily you) are used to scoring better and it just burns their asses that they can't just jump into this game and pwn.

SiLeNt KNighT5551d ago

if this were really lag because the ps3 has to process so much at once than GG would have taken out sensitivity options. some of you sound pathetic trying to find any problem you can with the game. test it out...if you really have the game as some questionable people have claimed...turn up the sensitivity and spin in circles. once it gets going theres no lag because of rendering. its obviously a feature. now go put a 20 pound weight in your hand and spin in circles. it takes a second to start going full speed but once you get there everythings good. it is realism and has nothing to do with rendering. use common sense.

and to the dude saying its not real because you have a plastic controller in your hand...you sound like a child trying to argue pure fact. the only reason we want and get better graphics is because it adds to the realism. just like it takes a second to start moving when you have a lot of weight on you. because it takes place in the future you cant conclude that people wont be able to heal themselves, BUT you can conclude weight will have the same effect on humans.

macalatus5550d ago

To all the haters, listen:

I've played all of the incarnations of KZ2: beta, demo, retail. Now read closely...THERE IS NO LAG!! I'll admit that it's a litte slow compared to others, but I repeat, THERE IS NO LAG! I've even tried every possible that might create, or even create an illusion, of a lag, but no...there wasn't any during my own tests!

I guess the 360 fanboys can't admit that this is an AAA game title, and is looking for ways to bash this game.

And in case you people might ask, I've played Halo, COD4, Unreal Tournament, Haze, and a couple of FPS out there I cannot name at this moment.

ThanatosDMC5550d ago

That was one of the best sensible post i've seen all day. Bubbles for you.

original seed5550d ago

I know what you are saying. I agree 100%. Due to the physics it has a slight delay on ones movement.

I just want people to acknowledge peoples concerns over the controls are justified. Its there. We are not making it up. Now im sure people will get used to it if they choose to keep playing. My only fear is that most will just move on to a more satisfying experience thus making killzone2 online community life-span shorter than it could have been.

DelbertGrady5550d ago

There's a reason cars in racing games behave like they have power-assisted steering, even if they don't in reality. There's a reason you don't have to use the windscreen wipers.

There's also a reason you don't add lag to the controls of an fps game.

It doesn't add to the fun. Games are about having fun.

Matpan5550d ago (Edited 5550d ago )

"because it takes place in the future you cant conclude that people wont be able to heal themselves, BUT you can conclude weight will have the same effect on humans."....

In that future... those self healing people can also have super strong bio-mechanical enhanced muscles that prevent them from any movement momentum or weigh lag... :P just following your train of thought here XD...

U see... some "realism" is ALWAYS compromised for the sake of gameplay. therefore, you can take plenty of shots and regenerate, (in the fashion of modern console FPS, so you don´t have to look for health packs, somewhere in the way, we gamers got lazier :P go figure) and in soooo many other games that claim that realism also... that "weigh lag" (or momentum) is also eliminated for the sake of instant response to controls (something that, in my opinion feels rewarding and good).

So yes, maybe guerrilla had the best of intentions when introducing this tiny new bit of "realism" (if it was indeed intended, I ignore this as a fact) to the game (among all the other realism they left out of it, let´s face it, it´s a game after all) But this will not go unnoticed... the status quo in FPS does not like "lag" of any type. And while it may add something in some peoples´ opinions, many many others will complain, because it feels different and they just LOVE the way all other FPS plays...

Please, this is a matter of opinion. IMO... Guerrilla will patch this, not because it was a bad decision, but because nowadays gampelay is much more dynamic and demands for tight responsive controls. And while you may argue that playing with those milliseconds is a constitutive part of KZ2´s gameplay (a new element to have into consideration, to be alert and act a moment before the expected in order to get the result you really want) The truth is... all other FPS have avoided that segment of realism... simply because its a common agreement and people feel ok with it.

But... I could be wrong, and people may get used to this... many will just continue to play past the controls to get the fun out of the rest of the game and see the gorgeous visuals and eventually, most will see past this. But for many "purists" this might be a big NO... I think if this feature wouldn´t have been included at all there would be NO ONE complaining (this is what mostly makes me think guerrilla will patch it)

RumJunkie5550d ago

...the game is adding so much post-processing to the graphics to make it the incredible-looking game it so clearly is. Think about it this way - when you play PSone games on your PSP via your PS3, there is a distinct lag, even played straight from the console. Every time you push a button, there's a tangible wait before the action happens on the PSP's screen. Now, this is due to the fact the PS3 is making a compressed video of the game being played and sending it to the PSP, rather than the PSP processing the game and displaying it (plus a little extra time for image transmission). Now, in Killzone's case, think of it like this - the PS3 takes your control input, processes what will happen, but then spends another three or four frames making that action look freakin' amazing, before displaying it. That's the lag you see, and a patch will not fix it - not unless graphical quality takes a hit. It's only a theory, but it does make sense when you think about it, non?

Naucious5550d ago

I admit i was a lil mad about the controls but a lil adjusting here and there, and wah lah, im back in it becoming number one again. Call it lag, realism i dont give a F_ck. All i know it feels very realistic when i play, and thats only to a certain extent. Im a very skilled player in COD4 im always top killer when i play if I have a great connection and even i dont use that as an excuse cuz I still sometimes end up being top killer, ( by the way I have played full 32 player games and havent came across lag, drop outs or glitching or n e thing that by far is amazing to me unlike with COD4). It's only a learning curve that you definetly will get use to if you just feel it out and maybe play the campiagn first instead of just jumping in a multiplayer game and not have a feel for the controls, which brings me to my statement.......

THIS IS NOT COD4, COD5, HALO, OR N E OTHER FPS SHOOTER YOU'VE PLAYED. This is Killzone 2 so it has its own style and honestly i like it a lot, it prevents me from being that run and gun shooter that I always am in COD4. IT seems everyone is thinking that the controls are going to be exactly the same as COD4, well guess what? 2 different developers buddy lol. If anyone still feels to whine about the aiming i suggest this.... Take the y axis as low as possible till you feel its right, switch to alt 2 as far as button layout and increase the x axis by to clicks to the right. IT feels perfect to me, another thing stop run and gunning i looked at the killzone website about weapon specs and they do suggest aiming in a crouch position for greater accuracy at long distances. Guess what? I tried it and it works!!!

It seems everyone is bashing about the controls cuz obviously everyone is hooked on COD4 and the controls of that game, lol it seems people need to learn how to adapt and accept change, if you cant then stay with that game, and no need to put input another game that you can get a handle on the controls lmao! wow i honestly stopped playing COD4 because theres no challenge in it for me, I come across a skilled person every once in a while but believe me its a long while, I even stopped playing for many months and came back like nothings change when i was expecting skill level to show up then, so to me I say its not the controls but the player itself, It's time to move on folks COD4 is getting old and your missing out on a great game if your going to let controls get in the way.

Oh if you think im just talking my PSN ID is Naucious i accept all friends that I can and believe me im not just talking out my @$$ disagree all you want or agree it doesnt matter to me im still murking either way it goes lmao!!!!

madpuppy5550d ago

all you Quake wars, Unreal Tournament jump players that like to jump around and zigzag 5 feet in front of an opponent cannot seem to get the hang of playing an FPS that is more in line with the way people really move. people don't more around like Corky Romano on coke in real life and they don't dance in front of an enemy like an idiot.

locos855550d ago

The controls are fine for me. Treyarch nor Infinity Ward made this game, so why should it have COD controls. The standard controls are needed to play the game. I don't know how people can cover and aim using Alternate 2 controls.

edgeofblade5550d ago

The Whatlaggers say: "What nose on my face?"

Actually, I feel less lag. What really needs fixing is that HUGE deadzone. It's way to big for precision movement.

Or maybe it's the acceleration curve. I can't tell precisely.

NickIni5550d ago (Edited 5550d ago )

Firstly. Lag is to do with server/internet connection issues. This is not lag. A delay, yes. Lag, no.

Secondly, it's weight. CoD4 has is, CoD5 has it. Every shooter has it, it's just a lot more noticeable in KZ2. Half down to the fact people are looking for bad things within the game.

+ Show (54) more repliesLast reply 5550d ago
Durffen5551d ago (Edited 5551d ago )

I do have to agree. It's something that you can get used too over time. But still, since the game just released, everyone is a little frustrated.

I think I would have liked it better if they went with traditional aiming like most FPS games, but I understand they wanted realism and they don't want to be like every other FPS on the market. Hopefully everyone will just get used to the controls over time. Sure it's realistic, but I think I would take a little more fun over realism any day.

Pennywise5551d ago

It is not a disadvantage if everyone is playing with the same thing. I do not get why it is a problem. Give it time, your brain will adjust and you wont even notice it.

Durffen5551d ago

I never said it was disadvantage. I just said it makes the game harder to get used to then most other FPS titles. I know a lot of people will get the hang of it soon, hopefully including myself. But I still like the traditional FPS title that I can pick up and be good at right away.

I like Killzone 2 alot, I just need to get used to it more. That's all.

Pennywise5551d ago

no, i agree... I was just making my statement in general about the aiming system. I love the game, and I still have to get used to it... I still need to get used to shooting with a controller!! I love the old m/kb setup personally... but all the good games with good communities are coming to consoles, so this old dog needs to adjust.

5551d ago
mc-fine5550d ago

Realism is a terrible excuse because its not consistent with the game. If it really was realism they would have different "weighty" controls for the different weapons. If they had made the game have tighter aiming controls none of the KZ2 apologists would have had any complaints. All that is great about is still there.

I've been an FPS guy for the longest time all on PC. As all the big games and community start to move towards consoles I had to suck it up and accept the lack of precision that comes with a controller. After getting really hyped for KZ2 I rented Resistance 2 and played a few FPS demos to get comfy with the controller. Most did a pretty good job, obviously not as good as m/kb but well considering the limitations of thumbstick.

KZ2 on the other hand just felt bad. After playing the demo for a few weeks and playing through the whole campaign it still feels bad. You feel like you are fighting the controller the whole time. You can make small movements slowly but it requires an ever so slight tilt of the thumbstick and it takes too long.

I paid my $60 I've given my support. I like the game. Would it really kill GG to add an option to adjust the deadzone/sensitivity controls?

GarandShooter5550d ago

Mc, the weightiness is not just a factor of the weapon you are currently using, but with the entire mass of the soldier and gear.

edgeofblade5550d ago

Realism is one of those principled reactions that we in the game industry should be familiar with.

Premise: Games are bad for children
Reaction: Ban certain games
Result: More kids get games because they are forbidden fruit

Premise: We want games that are more realistic
Reaction: Games that control more realistically
Result: Controls feel awkward

See, you think you want realism, but when it comes down to it, you just want to have fun and actually have little understanding how to achieve that.

+ Show (4) more repliesLast reply 5550d ago
Gun_Senshi5551d ago

<('.'<) Screw you Guys, I'm going to play more KZ2 (>'.')>

Mindboggle5551d ago

Exactly, thats all it is. People are crap so they blame the controls. For me its not even an issue, easily the most fun fps ive played.

Kleptic5551d ago

nice...I don't have any pictures, but I hit the 3% honor rank yesterday...

you've got me kdr though...i'm at 1200+ kills and around 800 deaths iirc...

phosphor1125551d ago

I USUALLY get within the first 3 people every match. First day I played..my team was so bad..I had around 75 points, second person on my team had 20 some..I was so pissed..lol..we won though. I can't pull off huge gaping scores like that now that I'm at a higher rank. Hopefully killzone.com will come up so all n4g guys can compare.

madpuppy5550d ago (Edited 5550d ago )

most of the complainers just happen to suck at the game. I love the feel of the controls, and I love FPS (even though, I usually suck at them normally) The controls put you in a position that you have to think about your strategy rather then just run around like a lunatic jumping and circling the enemy. puts slower players on a more level ground with the twitchy fast players.

edgeofblade5550d ago

I rail against Nintendo for making gamers into lobotomized nitwits, but this kind of thinking is what we call the Hardcore Death Spiral and it's the reason Nintendo is kicking everyone's @$$ right now.

If we aren't good enough, we don't deserve to enjoy the game? What happens when the people you are better than stop playing and someone claims YOU shouldn't play because you suck. Eventually, one person is stuck playing a game they are the best at but they have no one to play against.

It's awfully short sighted to say that "you just suck" and not understand the consequences of that position.

+ Show (2) more repliesLast reply 5550d ago
Baba19065551d ago

i dont see the problem its not like some have it and some dont. it ist a bnit slow turning but thats part of it. deal with it or go cry in a corner where u dont have to turn.

Lucreto5551d ago

People are used to all other FPS which is like a gun mounted on a shopping trolley. This is the first out where you feel like you are carrying a pack and a heavy gun.

Show all comments (241)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX66d ago (Edited 66d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro66d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv7266d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_66d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga65d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos65d ago (Edited 65d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt2365d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball200066d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin66d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole66d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix66d ago

A Resistance reboot will be awesome

Michiel198966d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor66d ago (Edited 66d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

66d ago
Michiel198966d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (51)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar370d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor370d ago

Can’t wait for their next franchise

SullysCigar370d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg369d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149369d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138370d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim370d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC370d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138370d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle370d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76370d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 370d ago
REDGUM369d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730370d ago (Edited 370d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger369d ago

thank you fps lover, I'm with you

talocaca370d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy370d ago (Edited 370d ago )

Kinda wish they move on from Horizon tbh.

potatoseal370d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright370d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
70°

Top 20 Best PlayStation 3 Games (20-11)

Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."

Read Full Story >>
linkcablegaming.com
shinoff2183741d ago

No ps3 is not retro. I dont even consider ps2 era retro. All imo.

shinoff2183741d ago

Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).

Quick google search

badz149741d ago

No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.