GameBoyz writes: "When F.E.A.R arrived back on the scene in 2006, many praised the action horror shooter calling it an intense thrill ride which spooked the bejeebers out of gamers. It was a highly regarded game and was a 'must own' for fans of the horror genre. That being said, many critics expressed concerns with the control scheme and the linear gameplay. Almost two and half years later the sequel has arrived in the form of F.E.A.R. 2: Project Origin. I had the opportunity to review the Xbox 360 version of the game. Being a fan of both horror and shooter games, I was looking forward to Project Origin ever since I had a glimpse of the game back in July 2008 at E3 in Los Angeles".
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Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
Direct2Drive has given Monolith's shooter F.E.A.R. 2 a significant price cut down to $20. The title ran $35 on D2D before the cut and currently runs $50 on Steam.