WorthPlaying writes: "With its storied history, Monolith has a reputation for being creative and action-oriented in crossing genres and telling unique tales set among some of the most unexpected set pieces. Some fans fondly recall the brilliant anime-flavored escapades as a giant mech and as its irresponsible pilot in Shogo: Mobile Armor Division, while others may reminisce about their time as a secret agent working against the nefarious forces of H.A.R.M. in the spy spoof, No One Lives Forever. With Condemned being a combination of "CSI" and "Fringe," Monolith blended FPS expectations with haunting tales of terror."
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
Following on the coattails of the highly successful First Encounter Assault Recon, or F.E.A.R., Monolith Soft and publisher Warner Brothers released the highly anticipated F.E.A.R. 2: Project Origin.
Set immediately prior to the finale of Point Man’s adventure in F.E.A.R., Project Origin tasks the player, one Sergeant Becket, and his squad with the retrieval and protection of Armacham’s Genevieve Aristide. Shortly after you battle your way through her apartment complex, a mushroom cloud explosion blasts through the city, successfully incapacitating Becket. While passing in and out of consciousness, Becket sees his journey from Aristide’s apartment to a hospital bed where he hallucinates being torn asunder by demons. Upon awakening, Becket finds himself pitted against a team of special ops soldiers cleaning up Armacham’s involvement from the original F.E.A.R.
loved the demo, will buy...