Ok, so you have a new, interesting product that you want to get everyone excited about. How does one go about spreading the news? Do you let your potential customers see it, touch it, or demo it perhaps? Or, do you simply keep the product to yourself and suddenly release it although the general public has no clue what your product is about? My guess would be the former rather than the latter. If you guys haven't guessed it already, the company is Sony and the product is Flower.
KnowTechie writes: Looking for some games to play that are meant to be a relaxing experience? We've got you covered with 10 games worth checking out.
Great recommendations, I love all the games listed that I've played so far. Going a bit stir-crazy with the constant WFH during this time. Thanks!!
Nelia writes: "Spring is nearly here and to celebrate we've put together a list of some of the best Springtime video games for the upcoming season."
WTMG's Leo Faria: "Flower is a gorgeous, well-crafted and relaxing game, but I have to say, I don’t get the massive love towards it. Its “story”, if you can call it that, is far from deep and thought-provoking as some say it is, its duration is borderline insulting for its asking price, and it just doesn’t motivate you to replay it after you’re done with its half a dozen levels. Sadly, Flower isn’t as meaty as it should be. A fair point in a way, given it’s a game about plants…"
Because not every game needs a Demo.
Need a better explanation?
Because you pay for the experience, not just the game.
Flower is an amazing game, and them putting out a demo would show gamers that it's more than just a game called Flower's though.
'Or maybe the game is not that good, therefore the only way anyone would drop their hard earned $10 on it were if they hadn’t tried it already.'
Do you want to be in the gaming media? Then stop being a cheap ass, drop the $10.00 and review the game already.