After two unofficial expansions from TimeGate Studios, developer Monolith Productions returns to the series they made famous with F.E.A.R. 2: Project Origin.
F.E.A.R. 2 ignores the two TimeGate expansions, instead picking up more or less exactly where F.E.A.R.: First Encounter Assault Recon left off, with the creepy psychic entity known as Alma understandably angry after a gigantic explosion failed to destroy her at the end of the first game. Players take control of one Michael Becket, a Delta Force military operative that Alma takes a rather special sort of interest in.
The original F.E.A.R. was lauded for blending together elements of psychological horror with first-person shooter gameplay, creating a game with a pleasantly different vibe than most other shooters on the market. Does the second game maintain the delicate balance?
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Inspired by the J-Horror craze going on at the time, Monolith’s F.E.A.R. was a solid action fest of a shooter that entertained as much as it terrified. Bloody Disgusting goes back to see Alma ten years on from the launch of the sequel.
This game honestly killed all my interest in the franchise, I loved 1 and its expansions (even though they're technically non-canon now) but the sequel was such a let down.
WTMG's Kyle Nicol: "Whilst F.E.A.R 2 wasn’t the masterpiece I remembered from ten years ago, with its combat and level design being worse than the original, it is still a fun game that is well worth playing through today. "